Windwakerguy430
Windwakerguy430 The Albino Death RP
Windwakerguy430 posted on Jun 28, 2018 at 12:03AM
Years have passed since the fighting had occurred. The Capital has fallen. Faith in The Ancient Ones is fading. Edrain is a country lost to the monsters. Those that could escape, left to the bordering countries, taking the plague with them. And with the plague, a new rise of monsters. New abominations that would attack the people. And amongst the remains of the kingdom of Edrain, the Servants now overtake the land, and attack the few that were too stubborn to leave or had nowhere else to go. Within those years, technological advancements were made. More powerful guns were created, and even automobiles were starting to be created, but the beliefs of the old, though not as great as before, remained. But with the word of this new God appearing in the people's ears, the Ancient Ones ideas slowly began to die out, with only few loyal subjects. And the threat of a new evil had brought itself upon the world. What will you do in this new age?
Classes - Hunters come in many different classes, each with different pros and cons Mercenary - Better with larger blades and has stronger defense. Not as respected by townsfolk Soldier - Best with firearms. Not very fast or agile Traveller - Easier to get discounts in shops and can earn better. Not the best fighter Thief - More stealthy than others, much faster and quicker dodges. Low defense Bandit - powerful attacks and can wield heavy weapons. The slowest Hunter. Hated by townsfolk Hunter - Can climb better and is better at using firearms. Has low defense Alchemist - Can heal himself and is more powerful against magic. Terrible with weapons Psychopath - Casts long lasting fire damage and can take more damage. Weak with weapons Priest - Heals others within a group and is better at shielding himself. Does not fight at all ~NEW CLASSES~ Crusader - Has the fighting capabilities of a soldier and the miracles of a priest. Their behavior makes them ignored by some cities, while magic users outright despise them and their poor use of priest magic Knights - Slow, heavy, impossible to dodge. Best sword fighters and has high respect from the people Pirates - Has quick access to travelling the seas. Capable of sword and gun combat. Always hunted by enforcers of order Ninjas - Stealthy, good with swords and projectile weapons, highly likely to lose if outnumbered Fighters - Refuse to use weapons of any kind. Capable of fighting and even killing with their bare fists. Highly respected by any fighter. Not respected by priests or alchemists Rules: Do not kill anyone’s character without permission Do not create overpowered and flawless characters Do not make problems vanish with the snap of a finger Do not steal other characters ideas If you have an idea, feel free to ask Have fun
last edited on Jul 24, 2018 at 02:51PM
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