Well, I just can’t believe it. Over a hundred full articles of Corner of Horror. I never thought that this day would come, but here it is. And boy am I glad that this day has finally come, and on a Halloween no less. It’s almost like it was meant to be. For over a year now, I have been talking about the many different kinds of horror and in different media from films to games to literature, and I still plan on doing more reviews in the future. But, today, I have had something very special planned, since the beginning. Something I have been waiting to talk about since the day I started Corner of Horror. A horror game special to me and others and is considered the greatest horror game of all time. The 2001 classic horror game, Silent Hill 2.
Silent Hill 2 is the sequel to the critically acclaimed PS1 horror game, Silent Hill, made by Team Silent. The first Silent Hill was great. Nowadays, it’s… Not as good. It hasn’t dated all that well… I mean, it dated better than the original Resident Evil, but… Still a little dated. But the story, the soundtrack, and the atmosphere are still amazing for the game and still an enjoyable game, following religious cults and human sacrifices. So, naturally, Silent Hill 2 doesn’t have any of that. No cults, no sacrifices, just exploring the darkest depths of the human psyche. And I love it so much. Silent Hill 2 follows the protagonist, James Sunderland, a depressed and kind of awkward man who comes to the town of Silent Hill after he receives a letter from his wife, Mary. Only problem is that his wife is dead, and has been so for quite some time. But, regardless, he heads into SIlent Hill anyway, where the fog begins to set and here, we start our game. James also runs into some other interesting characters, like Angela, a nervous teenage runaway searching for her mother. Eddie, a man who is always left alone and hates being called names. Laura, a little girl who doesn’t seem to see the monsters. And finally, Maria, a woman who looks and sounds like Mary but dresses and behaves differently from Mary. From this point on, you will experience each of these characters personalities throughout the game, get to know them, and see what they see in Silent Hill. Because, Silent Hill isn’t just one thing. For everyone, they have their own personal Silent Hill.
As you explore the town of Silent Hill, you will soon notice just how atmospheric this game truly is. This is one of the most dark, yet beautiful games I have played just by looking at the atmosphere alone. The entire town is covered in a thick fog. Sure, it may be an excuse for draw distance, especially the first game, but it is used in a very creative way in the story that it is both forgiven and accepted. The fog blinds you as you travel the town of Silent Hill, and you don’t know where to go, yet you continue to explore the town regardless, looking at all of the buildings and businesses, all of them covered in either a small amount of light or no light at all. Dark apartments can always be the death of you and can easily make you feel tense. What about exploring the bizarre prison under the museum or jumping down a constant set of holes. Or how about some scenes with Angela or Eddie. When Angela sits alone with a knife, it can be pretty depressing, just from music and visuals alone. The music that plays when you are with Eddie as he is eating a pizza is quite soothing. It makes you feel comfortable, despite the fact that you are in the company of people who really aren’t all that interested in chatting. And that opening scene, with James in a bathroom, looking at himself in the mirror. No words are needed to show his sadness. Just music and visuals. Not a word is spoken and it is gorgeous. One of the best starting cutscenes to a video game in my eyes. But what’s atmosphere without some sound. When you are walking in the fog, the only sound you here is James’ footsteps moving along the road or the dreaded radio sound. That sound is haunting for all the right reasons. You can’t see the monsters, so you have to rely on the sound of your radio to see if they are close. When a monster is near, the radio will make a loud noise, letting you know that you need. Or how about the sound of the bug crawling in the apartment. Or my favorite, the woman in the bathroom stall. What’s in the bathroom stall? I don’t know, and you’ll never know too. It’s never explained and I love it. But if we’re going to talk about Silent Hill 2 and sounds, we must discuss the soundtrack.
Right next to classic composers like Grant Kirkhope and Shoji Meguro, Akira Yamaoka is one of my favorite video game composers of all time. His stylistic and symbolic music, great choice of instruments, and that goddamn acoustic guitar! Oh god, I love that guitar so much! Silent Hill 2’s music is some of the most atmospheric and creative songs ever put into video games. I won’t lie, I listen to the Silent Hill 2 soundtrack on a regular basis. There is not one song from the soundtrack that I don’t like. All of them are well done and creative in a way to where you just love everyone of them. Even if you have never played Silent Hill 2 (Which I must ask, what is the matter with you?), you can still enjoy this soundtrack. It is very atmospheric and adds well to the game’s visuals and characters. Not one song sounds the same and not one of them ever gets tedious or repetitive. Probably because they play such great songs in only one part of the game that it makes you want to just stand there and listen to the music for as long as possible before moving on to the next room. And each character seems to have a theme made for them, and I love that. And I love all of the characters in this game. Some more than others, but there is not one character I hate. Even the terrible child character is far from terrible. Angela is a character with probably one of the most depressing and disturbing backstories for a character which discussed subjects that were taboo for even some sources of media, especially video games at the time, and was still challenged. Eddie is a mentally disturbed individual who is pushed too far off the deep end and leads to a very disturbing reveal. Laura is the only one who is able to move around Silent Hill without threat of the monsters. Maria is clearly not normal, since she is able to come back and looks very similar to Mary. But James. James Sunderland is a character who was made in the most perfect way possible. Of all of the characters in video games, James is one of the most human, most relatable, and most down to earth character in video games. As much as I love Resident Evil, not everyone in the world are big military men or beautiful and busty women who can karate kick zombies and make their heads explode. People are terrible, horrible, and selfish people. Some more than others, but we all have something that we regret, we all have thoughts we want to keep buried, and we all have dark moments in our lives where we wish we had someone to help us and we don’t. And James embodies that perfectly. And I love it.
From here on out, I am going to spoil Silent Hill 2. If I were you, I would stop reading right now! You have been warned……..
James is a simple man, just left depressed after his wife’s death, and clearly doesn’t care much about what is going on in the world. His voice actor, Guy Cihi, may be considered… amateurish and kind of cheesy, but I think it is the perfect voice for James. James is not a well spoken man, or a brave and courageous soul. He is awkward, depressed, almost suicidal in a way, and is lost in the world without his wife. The voice of Guy is perfect for James. It adds to his character (Which is why Konami fucked it up by making Troy Baker James’ voice actor for the HD Collection. I love Troy, but that just ruins James’ character to me). James, like I said, is also not a saint. He can be a nice guy. He can be considerate of others, worry about people in Silent Hill, and try his best to calm them down and help them. But James can also be a selfish person. He can be careless and even a little hateful. The monsters in Silent Hill are not just there to be scary. They are not just there to freak the player out. They do do that, and that’s great, but that’s not their only purpose. These monsters have a purpose. Because, like I said before, Silent Hill is different for everyone. The Silent Hill you see in Silent Hill 2 is only James’ Silent Hill. Silent Hill appears differently for everyone and I love that. The monsters show the true psyche of James, manifested into a physical form and made to be a real threat to James, both physically and mentally. The first enemies you see look like they are in a straightjacket made of their own skin, but also have high heels. The nurses faces are all badly damaged, but wear short skirts and show a lot of cleavage. These monsters represent James’ sexual frustration. When his wife, Mary, was dying in the hospital of her illness, James was sad. He loved her. He was sad to hear of her death. But he was frustrated with her. He was frustrated with her yelling at him and was unable to please himself sexually because of her illness. He even hated her. But he knows that what he did was not the right thing. He knows that what he did was wrong, and wishes to pay for it. And that is where Pyramid Head comes in.
I know that I have talked about Pyramid Head to death on this series, but I can’t help myself. Pyramid Head is meant to be in Silent Hill 2 and nothing else. Regardless, I think it’s time I stop critiquing the idiotic choices of those that own the rights to Pyramid Head and discuss the creative elements behind him. Pyramid Head is not a hulking monster meant to kill everything in sight like Nemesis. Pyramid Head is a representation. A walking symbolic entity that is part of James. A part of the suffering that James is going through. All of the other monsters in Silent Hill represent James’ sexual frustration with his wife. Pyramid Head is something more. Something terrible. Something soulless and heartless, wandering Silent Hill and punishing every creature he comes across, raping the lifeless Mannequins and chasing after James, even killing Maria… Twice. Pyramid Head, being a representation of James want for punishment clearly show in the visuals of Pyramid Head. A creature that looks to be suffering itself while bringing suffering to those it wishes, Pyramid Head has become one of the most iconic monsters in horror. And most profitable, according to Konami. And just as I’ve said, this is only James’ Silent Hill. Eddie is driven to a breaking point from the harassment he gets for being fat, and when he thinks James is doing the same thing, he attacks him, resulting in James being forced to kill Eddie out of self defense. The sudden shift, mixed with the characterization, really adds to the empty feeling of Silent Hill. But the most disturbing has to be when you run into Angela when she is attacked by her own hellish monster, the Abstract Daddy, a creature that… Okay, I have to say something. Abstract Daddy looks pretty goofy to me. I know he’s symbolic to Angela’s character, but he’s just a door with legs and flesh. If you ignore that, the Abstract Daddy is a very disturbing boss, based on Angela’s disgusting backstory. One that I won’t even get into. When James does run into Angela again, she is surrounded by a staircase of flames and here, she kills herself, unable to deal with the guilt and depression any longer, and only states that, for her, it’s always been like this. It truly adds her character to this and makes you feel sympathetic towards her. Her outbursts, her fears, and all of her problems all shown in this one moment, without having to show it through exposition. It’s one of the best moments in the game and I love it so much. Even if it is one of the most haunting in the game.
And of course, what would a discussion of Silent Hill 2 be without discussing the plot twist, the reveal, one of the greatest twists in video games. When James finally reaches the room he and Mary stayed at, James is shown a videotape and plays it. It reveals that James had actually been responsible for his wife's death, having killed her himself as she was dying from the illness. In this one moment, everything finally falls into place. We see why all of this has been happening to James, why he is suffering through this kind of hell. He is a murderer and this is why he wishes to suffer. He wants to be punished for his crimes. But what I find to be wonderfully disturbing is how relatable it is. As I said before, James loved his wife. He killed her out of mercy. She was in pain, suffering physically and emotionally, and James couldn’t stand to see her suffer another minute. But he was also angry with her. Even to the point of hating her. Her angry outbursts she would throw at James, along with him unable to sexually please himself, he grew to see her as a burden and wanted her gone. It’s some of the most realistic writing in a video game I have ever seen. People are not just born being perfect or pure evil. No one is. People have blends of good and evil. Of kindness and selfishness. They do what they believe is the right thing, to help others, but can also be selfish, disrespectful, even hateful, with some thoughts back in the mind of what they want to keep in their mind and never let out. That is what Silent Hill does and that is why it is so perfect. And after this, you are given a choice of endings, and these endings can change over the slightest things. If you keep James’ health up, while looking at the picture of Mary, you get the Leave Ending, where James leaves Silent Hill with Laura. If you look at Angela’s knife and keep health low, you get the In Water Ending, where James kills himself. If you keep Maria safe and follow her at all times, you get the Maria ending, where James leaves Silent Hill with Maria. You can get the Rebirth Ending, or you can get two weird joke endings, in true Silent Hill fashion. Whichever ending is canon, it is not known. Since Silent Hill 3 continues the story of Silent Hill 1, Silent Hill 2 follows its own story, something entirely different, something that you weren’t expecting and something you didn’t know you wanted. But we got it, and I couldn’t be happier.
Silent Hill 2 was a game with a very complex use of writing, characters, and atmosphere, and was one of the most disturbing, and most haunting games ever made. And I love it. I haven’t even touched on the gameplay (It’s awkward but in a good way. It fits with the character of James and you get used to it after a while. There’s my review of the gameplay. Fuck off). Silent Hill 2 was the perfect horror game and did everything right, and did moreso. It took chances, it tried to tell a story, and it succeeded in the end, and I am so glad that it did. The game did everything right. Visuals, monster design, characters, music, sound, atmosphere, story, and most importantly, the fear. The horror was perfect, and so, Silent Hill 2 was perfect. Silent Hill 1 may be one of the most important horror games ever, creating the franchise, but Silent Hill 2 is the best horror game of all time… So glad to know we aren’t getting anything like that again. Right, Konami. I hope that you all enjoyed a whole one hundred articles of Corner of Horror. And I sure hope that you all look forward to the next one. Happy Halloween. And take care.
Silent Hill 2 is the sequel to the critically acclaimed PS1 horror game, Silent Hill, made by Team Silent. The first Silent Hill was great. Nowadays, it’s… Not as good. It hasn’t dated all that well… I mean, it dated better than the original Resident Evil, but… Still a little dated. But the story, the soundtrack, and the atmosphere are still amazing for the game and still an enjoyable game, following religious cults and human sacrifices. So, naturally, Silent Hill 2 doesn’t have any of that. No cults, no sacrifices, just exploring the darkest depths of the human psyche. And I love it so much. Silent Hill 2 follows the protagonist, James Sunderland, a depressed and kind of awkward man who comes to the town of Silent Hill after he receives a letter from his wife, Mary. Only problem is that his wife is dead, and has been so for quite some time. But, regardless, he heads into SIlent Hill anyway, where the fog begins to set and here, we start our game. James also runs into some other interesting characters, like Angela, a nervous teenage runaway searching for her mother. Eddie, a man who is always left alone and hates being called names. Laura, a little girl who doesn’t seem to see the monsters. And finally, Maria, a woman who looks and sounds like Mary but dresses and behaves differently from Mary. From this point on, you will experience each of these characters personalities throughout the game, get to know them, and see what they see in Silent Hill. Because, Silent Hill isn’t just one thing. For everyone, they have their own personal Silent Hill.
As you explore the town of Silent Hill, you will soon notice just how atmospheric this game truly is. This is one of the most dark, yet beautiful games I have played just by looking at the atmosphere alone. The entire town is covered in a thick fog. Sure, it may be an excuse for draw distance, especially the first game, but it is used in a very creative way in the story that it is both forgiven and accepted. The fog blinds you as you travel the town of Silent Hill, and you don’t know where to go, yet you continue to explore the town regardless, looking at all of the buildings and businesses, all of them covered in either a small amount of light or no light at all. Dark apartments can always be the death of you and can easily make you feel tense. What about exploring the bizarre prison under the museum or jumping down a constant set of holes. Or how about some scenes with Angela or Eddie. When Angela sits alone with a knife, it can be pretty depressing, just from music and visuals alone. The music that plays when you are with Eddie as he is eating a pizza is quite soothing. It makes you feel comfortable, despite the fact that you are in the company of people who really aren’t all that interested in chatting. And that opening scene, with James in a bathroom, looking at himself in the mirror. No words are needed to show his sadness. Just music and visuals. Not a word is spoken and it is gorgeous. One of the best starting cutscenes to a video game in my eyes. But what’s atmosphere without some sound. When you are walking in the fog, the only sound you here is James’ footsteps moving along the road or the dreaded radio sound. That sound is haunting for all the right reasons. You can’t see the monsters, so you have to rely on the sound of your radio to see if they are close. When a monster is near, the radio will make a loud noise, letting you know that you need. Or how about the sound of the bug crawling in the apartment. Or my favorite, the woman in the bathroom stall. What’s in the bathroom stall? I don’t know, and you’ll never know too. It’s never explained and I love it. But if we’re going to talk about Silent Hill 2 and sounds, we must discuss the soundtrack.
Right next to classic composers like Grant Kirkhope and Shoji Meguro, Akira Yamaoka is one of my favorite video game composers of all time. His stylistic and symbolic music, great choice of instruments, and that goddamn acoustic guitar! Oh god, I love that guitar so much! Silent Hill 2’s music is some of the most atmospheric and creative songs ever put into video games. I won’t lie, I listen to the Silent Hill 2 soundtrack on a regular basis. There is not one song from the soundtrack that I don’t like. All of them are well done and creative in a way to where you just love everyone of them. Even if you have never played Silent Hill 2 (Which I must ask, what is the matter with you?), you can still enjoy this soundtrack. It is very atmospheric and adds well to the game’s visuals and characters. Not one song sounds the same and not one of them ever gets tedious or repetitive. Probably because they play such great songs in only one part of the game that it makes you want to just stand there and listen to the music for as long as possible before moving on to the next room. And each character seems to have a theme made for them, and I love that. And I love all of the characters in this game. Some more than others, but there is not one character I hate. Even the terrible child character is far from terrible. Angela is a character with probably one of the most depressing and disturbing backstories for a character which discussed subjects that were taboo for even some sources of media, especially video games at the time, and was still challenged. Eddie is a mentally disturbed individual who is pushed too far off the deep end and leads to a very disturbing reveal. Laura is the only one who is able to move around Silent Hill without threat of the monsters. Maria is clearly not normal, since she is able to come back and looks very similar to Mary. But James. James Sunderland is a character who was made in the most perfect way possible. Of all of the characters in video games, James is one of the most human, most relatable, and most down to earth character in video games. As much as I love Resident Evil, not everyone in the world are big military men or beautiful and busty women who can karate kick zombies and make their heads explode. People are terrible, horrible, and selfish people. Some more than others, but we all have something that we regret, we all have thoughts we want to keep buried, and we all have dark moments in our lives where we wish we had someone to help us and we don’t. And James embodies that perfectly. And I love it.
From here on out, I am going to spoil Silent Hill 2. If I were you, I would stop reading right now! You have been warned……..
James is a simple man, just left depressed after his wife’s death, and clearly doesn’t care much about what is going on in the world. His voice actor, Guy Cihi, may be considered… amateurish and kind of cheesy, but I think it is the perfect voice for James. James is not a well spoken man, or a brave and courageous soul. He is awkward, depressed, almost suicidal in a way, and is lost in the world without his wife. The voice of Guy is perfect for James. It adds to his character (Which is why Konami fucked it up by making Troy Baker James’ voice actor for the HD Collection. I love Troy, but that just ruins James’ character to me). James, like I said, is also not a saint. He can be a nice guy. He can be considerate of others, worry about people in Silent Hill, and try his best to calm them down and help them. But James can also be a selfish person. He can be careless and even a little hateful. The monsters in Silent Hill are not just there to be scary. They are not just there to freak the player out. They do do that, and that’s great, but that’s not their only purpose. These monsters have a purpose. Because, like I said before, Silent Hill is different for everyone. The Silent Hill you see in Silent Hill 2 is only James’ Silent Hill. Silent Hill appears differently for everyone and I love that. The monsters show the true psyche of James, manifested into a physical form and made to be a real threat to James, both physically and mentally. The first enemies you see look like they are in a straightjacket made of their own skin, but also have high heels. The nurses faces are all badly damaged, but wear short skirts and show a lot of cleavage. These monsters represent James’ sexual frustration. When his wife, Mary, was dying in the hospital of her illness, James was sad. He loved her. He was sad to hear of her death. But he was frustrated with her. He was frustrated with her yelling at him and was unable to please himself sexually because of her illness. He even hated her. But he knows that what he did was not the right thing. He knows that what he did was wrong, and wishes to pay for it. And that is where Pyramid Head comes in.
I know that I have talked about Pyramid Head to death on this series, but I can’t help myself. Pyramid Head is meant to be in Silent Hill 2 and nothing else. Regardless, I think it’s time I stop critiquing the idiotic choices of those that own the rights to Pyramid Head and discuss the creative elements behind him. Pyramid Head is not a hulking monster meant to kill everything in sight like Nemesis. Pyramid Head is a representation. A walking symbolic entity that is part of James. A part of the suffering that James is going through. All of the other monsters in Silent Hill represent James’ sexual frustration with his wife. Pyramid Head is something more. Something terrible. Something soulless and heartless, wandering Silent Hill and punishing every creature he comes across, raping the lifeless Mannequins and chasing after James, even killing Maria… Twice. Pyramid Head, being a representation of James want for punishment clearly show in the visuals of Pyramid Head. A creature that looks to be suffering itself while bringing suffering to those it wishes, Pyramid Head has become one of the most iconic monsters in horror. And most profitable, according to Konami. And just as I’ve said, this is only James’ Silent Hill. Eddie is driven to a breaking point from the harassment he gets for being fat, and when he thinks James is doing the same thing, he attacks him, resulting in James being forced to kill Eddie out of self defense. The sudden shift, mixed with the characterization, really adds to the empty feeling of Silent Hill. But the most disturbing has to be when you run into Angela when she is attacked by her own hellish monster, the Abstract Daddy, a creature that… Okay, I have to say something. Abstract Daddy looks pretty goofy to me. I know he’s symbolic to Angela’s character, but he’s just a door with legs and flesh. If you ignore that, the Abstract Daddy is a very disturbing boss, based on Angela’s disgusting backstory. One that I won’t even get into. When James does run into Angela again, she is surrounded by a staircase of flames and here, she kills herself, unable to deal with the guilt and depression any longer, and only states that, for her, it’s always been like this. It truly adds her character to this and makes you feel sympathetic towards her. Her outbursts, her fears, and all of her problems all shown in this one moment, without having to show it through exposition. It’s one of the best moments in the game and I love it so much. Even if it is one of the most haunting in the game.
And of course, what would a discussion of Silent Hill 2 be without discussing the plot twist, the reveal, one of the greatest twists in video games. When James finally reaches the room he and Mary stayed at, James is shown a videotape and plays it. It reveals that James had actually been responsible for his wife's death, having killed her himself as she was dying from the illness. In this one moment, everything finally falls into place. We see why all of this has been happening to James, why he is suffering through this kind of hell. He is a murderer and this is why he wishes to suffer. He wants to be punished for his crimes. But what I find to be wonderfully disturbing is how relatable it is. As I said before, James loved his wife. He killed her out of mercy. She was in pain, suffering physically and emotionally, and James couldn’t stand to see her suffer another minute. But he was also angry with her. Even to the point of hating her. Her angry outbursts she would throw at James, along with him unable to sexually please himself, he grew to see her as a burden and wanted her gone. It’s some of the most realistic writing in a video game I have ever seen. People are not just born being perfect or pure evil. No one is. People have blends of good and evil. Of kindness and selfishness. They do what they believe is the right thing, to help others, but can also be selfish, disrespectful, even hateful, with some thoughts back in the mind of what they want to keep in their mind and never let out. That is what Silent Hill does and that is why it is so perfect. And after this, you are given a choice of endings, and these endings can change over the slightest things. If you keep James’ health up, while looking at the picture of Mary, you get the Leave Ending, where James leaves Silent Hill with Laura. If you look at Angela’s knife and keep health low, you get the In Water Ending, where James kills himself. If you keep Maria safe and follow her at all times, you get the Maria ending, where James leaves Silent Hill with Maria. You can get the Rebirth Ending, or you can get two weird joke endings, in true Silent Hill fashion. Whichever ending is canon, it is not known. Since Silent Hill 3 continues the story of Silent Hill 1, Silent Hill 2 follows its own story, something entirely different, something that you weren’t expecting and something you didn’t know you wanted. But we got it, and I couldn’t be happier.
Silent Hill 2 was a game with a very complex use of writing, characters, and atmosphere, and was one of the most disturbing, and most haunting games ever made. And I love it. I haven’t even touched on the gameplay (It’s awkward but in a good way. It fits with the character of James and you get used to it after a while. There’s my review of the gameplay. Fuck off). Silent Hill 2 was the perfect horror game and did everything right, and did moreso. It took chances, it tried to tell a story, and it succeeded in the end, and I am so glad that it did. The game did everything right. Visuals, monster design, characters, music, sound, atmosphere, story, and most importantly, the fear. The horror was perfect, and so, Silent Hill 2 was perfect. Silent Hill 1 may be one of the most important horror games ever, creating the franchise, but Silent Hill 2 is the best horror game of all time… So glad to know we aren’t getting anything like that again. Right, Konami. I hope that you all enjoyed a whole one hundred articles of Corner of Horror. And I sure hope that you all look forward to the next one. Happy Halloween. And take care.
Luis Lopez:
Despite being a possible sex addict.
Luis is a very calm person, rarely showing his emotions. And is the voice of reason for every other character of BOGT game.
Luis also dosen't fully enjoy his criminal lifestyle.
On some occasions Luis expresses the choice of getting REAL jobs..
Johnny Klobitz:
Johnny is a realist.
He knows he is a bad person, and won't deny that he kills and steals on a daily routine.
But he also has more limits then Billy Grey, the traitor of the game.
Billy, within 15 minutes of his release from prison brings back the war against the angels of death, when Johnny tried so hard to make them finally have a trouce.
Niko Bellic:
An angry war veteran.
Who besides his soft side.
Is someone you shouldn't even LOOK at the wrong way.
He kills without remorse.
His anger is a loose cannon, that won't take much to be lite.
And he knows how to use a weapon, and can kick ass with it..
Despite being a possible sex addict.
Luis is a very calm person, rarely showing his emotions. And is the voice of reason for every other character of BOGT game.
Luis also dosen't fully enjoy his criminal lifestyle.
On some occasions Luis expresses the choice of getting REAL jobs..
Johnny Klobitz:
Johnny is a realist.
He knows he is a bad person, and won't deny that he kills and steals on a daily routine.
But he also has more limits then Billy Grey, the traitor of the game.
Billy, within 15 minutes of his release from prison brings back the war against the angels of death, when Johnny tried so hard to make them finally have a trouce.
Niko Bellic:
An angry war veteran.
Who besides his soft side.
Is someone you shouldn't even LOOK at the wrong way.
He kills without remorse.
His anger is a loose cannon, that won't take much to be lite.
And he knows how to use a weapon, and can kick ass with it..