Here’s another list, because twenty lost games wasn’t enough. There was way too much games that were lost for several reasons. You’d think that in this day and age, it would be hard to lose a game with the level of internet access we have. But no, there are still hundreds of games out there, that never made it to consoles, and probably will stay that way. There was just way too much to leave out, I just had to make a second list, continuing the discussion on lost video games that were either eventually found, have some evidence of their existence, or are so obscure, you probably wouldn’t have heard of them if some guy on the internet hadn’t told you. So, let’s continue with the lost games. Enjoy.
#20: Putty Squad 2
You all may have seen Putty Squad on the Playstation 4 and thought “Wow, this game is total trash”, and you’re right. Badly controlled, no variety in anything, and looks as ugly as one of those cutscenes from the Playstation 1 era. However, there is a reason as to why this game looks and plays badly. Back in the 90s, the very first Putty Squad was a beloved game… I think. It must have been since Putty Squad 2 was in the works. The game was planned to be released on three consoles. The SNES, the Sega Genesis, and the MS-DOS. Only the SNES version was released. The Sega Genesis version was, however, finished completely and even has a review of it on gaming magazines in Europe. Nothing is known about the MS-DOS version, however. They planned to remake it for the PS2, but that got cancelled as well, and was finally released fully on the Playstation 4, Vita, and 3DS. The Genesis version was released fully, yet has no sound. So, it would seem that Putty Squad was actually just a re-release of the original sequel to the game years ago, and was barely able to survive over twenty years before being put on the PS4. I gotta admit, that takes a lot of effort to keep a game around that long… Putty Squad still sucks though.
#19: Insomeria
Here is a game that I wish was made, yet know barely anything about. Insomeria was a game that was mentioned briefly in a gaming magazine all the way in Denmark. The game was said to be a very violent and gory first-person horror game. The game would follow a serial killer in Paris, France, who get’s lost in the catacombs and is now haunted by the spirits of those he killed, that now try to kill him, all being caused by a mental disease he claims to be as Insomeria. It sounds like a very interesting game, but was never released. Given the year it was put, it probably would have been a game for the Playstation 1. There were screenshots in the magazine, showing some dark red catacombs with torches lit. So, we can assume that this game was being worked on still when it was mentioned. Another thing to note is that this game had it’s very own website, created all the way back in 1998. It was complete with screenshots of Insomeria, and a plot summary. But the website was shut down back in 2012, so sorry. Insomeria is the kind of game I want to know more about. The concept just sounds so scary, and you know how I am about horror.
#18: Divided City
Cel-Damage was an underrated but great car combat game. In my opinion, anyway. Well, the creators of that game, Pseudo Interactive, wanted to make something else. Something a bit darker in comparison to the wacky Cel-Damage game. That is where Divided City comes in. The game was said to be a car combat game, like Cel-Damage and Full Auto, another Pseudo Interactive game (What is it with Pseudo Interactive making car combat games?) The game was said to take place in a post-apocalyptic world. So, by that logic, I’m thinking of something like Twisted Metal, but in the world of Mad Max. Two incredibly dark and gritty things involving cars all rolled up into one. What’s not to love about it? Sadly, there isn’t much information on this game. A playable demo was made, but never released, and the company eventually fell apart. But, there may be hope. Former employees founded a new company, known as Finish Line Games. There may be hope that Divided City could be released some day. Or they can keep making games about living fields of corn… That works too
#17: Meme Run
We’ve already talked about games that would be great to have. Let’s talk about ones that we’re thankful are gone. Meme Run was a game that was released onto the Wii U virtual store back in December 2014. The game was filled with all kinds of dank memes, and swag, and wombo combos, and all kinds of stuff. The game didn’t even last a year before being taken off Wii U store. This kind of game is utter crap you’d find on the bad side of Newgrounds. The game had failed the tests of Nintendo three times before being put onto the virtual shop, and even then, the game got cancelled. So, what is the gameplay like? Well, you just run and avoid things… Easily the poor man’s Temple Run. After understandably getting taken off of the Wii U store, it was put onto Steam, but the Greenlight failed miserably. The reason a game like this made the list is because of how quickly it disappeared. You can’t find this game anywhere now. Footage of it exists online, but there is not a single way you can play it unless you bought it (With ACTUAL MONEY by the way). I’m more fascinated about the history of Meme Run rather than the game itself. Do I want to see it be brought back? Hell no. But the story of it fascinated me enough to look into it.
#16: Bomberman 3DS
Being a kid who grew up in the early 2000s, there was a lot of great things back then. Skateboarding, flip phones, the threat of terrorism all across America. Oh boy, what a time to be alive. But, it was also an age for Bomberman on N64. I never played Bomberman in my life, or the N64 at the young age of five back in 2004. My toddler brain couldn’t handle the 64-bit-graphics. However, when I saw my brother play it, it looked awesome. I really wanted to blow up my friends and ruin our friendships together like back in the 90s. So, what’s Bomberman up to today…….. Oh. Right. Well, from what I could gather, there was a time when Bomberman was able to get a release on the 3DS. Hudson Soft was working on creating the game for the 3DS, and that’s where the information stops. Not much is known about the gameplay or the story, and only a few screenshots of the game exists. I’m guessing it would have been like Bomberman on N64, where you go through a few worlds and fight bosses, and maybe an online feature where you can fight with friends. The game was cancelled when Hudson Soft went belly up and closed down, giving their rights of Bomberman to Konami. Knowing Konami, it’s most likely Bomberman 3DS will never be released, so, sorry Bomberman fans.
#15: Sister Sonic
I think we may have found the first Sonic OC ever. Back in the experimentation age of Sonic, there was plans to create an RPG for the Sega CD. It was going to be the same game as Popful Mail, just with some Sonic characters, with the game following the long lost sister of Sonic. If that ain’t fanfic material, I don’t know what is. Rumors began to spread about this game, with thoughts that it would appear at Toy Fair 1993… It didn’t. After this, things only seemed to get worse. Fans of the game were pissed and sent angry letters to Sega, demanding that they didn’t want the game to be changed. Oh man, they had to actually write a letter on pen and paper and send it by mail. This really was the 90s, wasn’t it. Anyway, this much stress on the company's lead to some delays with the game. This eventually lead to the game being cancelled. No screenshots, videos, or anything about the game’s progress exists anywhere. The only proof of the game are a few articles describing, and some fan art of what Sister Sonic may have looked like. If angry fans can keep a game from being made, then how did No Man’s Sky get released with all those death threats? Guess being told to die isn’t a thing to worry about nowadays.
#14: Conker’s Other Bad Day
What’s this? A sequel to one of Rare’s most beloved games on the N64. Well… kinda. It was a sequel, but, obviously, being on this list, it’s a sequel that never happened. So, flashback to the year 2003. Rare was proud of what they had with the first game, and had plans for a new one. The game was said to follow Conker after he had become a king. It said that he would use the kingdom’s money to buy alcohol and prostitutes. Anger, the kingdom started a mutiny and locked him in the tower, where the game begins. Pretty good premise so far. A year later, Rare was bought by Microsoft, and for unknown reasons, they stopped production on Conker’s Other Bad Day and just created Conker: Live and Reloaded. Conker’s Other Bad Day was never mentioned by Rare again and the game just disappeared from the minds of everyone. Why would Rare completely forget about this one game just to make a remake? It’s so hard to understand. Than again, by this point, Rare has had so many cancelled and lost games, it’s not even a surprise anymore.
#13: Mario Nights
Oh boy, this one is gonna be hard to talk about. Barely anything is mentioned about this game, and not even Nintendo mentions this game existing. Mario Nights was a game that was completed fully by Nintendo for the Super Nintendo, and was the very last Mario game for the console. And that is literally where all of the info for this game ends. Nintendo doesn’t have it listed on their list of games for the SNES, and even though it was completed, it wasn’t released and there are no ROMs of it to be found online. That is literally where the info ends. The only picture of it is a single shot of the box art, which looks a bit too odd to be considered a Mario game. I wish I had more info, but there just isn’t any to be found.
#12: Pikmin 3 Character D
When Pikmin 3 was in the works, there was a lot of changes to the main game. Some of them being pretty major, and some hard to notice. The game was moved from the Wii to the Wii U and some game mechanics were taken out of it. However, there exists something even bigger about this game. Around the time when some concept art had been released, there was a picture of some of these characters. One of these characters being the infamous Character D. He or she was going to be a fourth playable character, but they were taken out at the very last second for reasons that were unknown. No other concept art of video footage exist to prove that Character D ever existed. It’s like the Bigfoot of Nintendo. People say it exists, yet no actual evidence exists. Many online hackers have been trying to hack the games, but the Wii U is a difficult device to get through, so for now, Character D is temporarily nothing but some concept art on the internet.
#11: George A. Romero’s City of the Dead
What, a game by George A. Romero? Well… I’m not too sure. I know that it was inspired by his movies, but that’s besides the point. City of the Dead was a first person survival horror game that took place on a place called Ningun Futuro Island. Ningun Futuro being Spanish for No Future… so that’s subtle. People have theorized that this game may take place on the island that was seen at the end of the 2004 Dawn of the Dead movie. That’s either a good thing or a bad thing depending on what you thought of that version of Dawn of the Dead. The island would have a small town on it and a military base that does experiments, that later leads to the dead attacking the small town, and the game was even believed to have one of the major actors for the Dead movies, Tom Savini. The game was met with many issues due to the company, Hip Interactive, having a very short budget, which eventually lead to the company closing and the game being cancelled. There was a trailer for it at E3 2005. No playable version is available, but the trailer at E3 can be found online.
#10: RubyDung
We all know Minecraft as being one of the most successful games ever and home to some of the best ideas for games ever, even if it’s played by angry kids and disturbingly creepy individuals. However, as successful as this game is, it’s not Notch’s first. Back before the major hit game Minecraft was created, Notch made another game known as RubyDung. That’s right, a game made years before a best-selling game by the same guy. This is video game history right here. However, the thing is that RubyDung wasn’t technically a game. It was more of just something Notch used to build things. He ended up using some of the textures from this game into Minecraft and based lots of mechanics on RubyDung. For some reason, however, Notch never released RubyDung. He did post some screen shots in a page he titled The Origins of Minecraft. Other than that, nothing about RubyDung has surfaced.
#9: Croc 3: Stone of the Gobbos
Croc wasn’t the best platformer on the Playstation, but I remember having a lot of fond memories with these games when I was younger. I never played Croc 2, but I’m sure it was much of the same. Some time after these games were made, the company worked on a new game, titled Croc 3: Stone of the Gobbos. The game was planned to be released on Playstation 1, Playstation 2, Xbox, and Gamecube, which would follow Croc trying to find a magical stone to stop the evil Baron Dante. The game would have fully explorable overworlds, much like Spyro. The game would also have two player mode on the Gamecube, PS2, and Xbox releases. Development started in the year 2001, doing what they could to get the game finished. Unfortunately, Fox Interactive stopped caring about Croc due to poor sales, and EA didn’t take it when they offered it to them. The company that created Croc went out of business. Croc 3 was never released and was replaced with three separate mobile games. One of the people who worked on the game planned on releasing the game to the public, but the founder of the company said no… Damn. I’ll really miss you and your less than stellar platforming
#8: Legend of Zelda: Majora’s Mask Beta
So, Majora’s Mask. Great game. Well, like all games in the N64 era, there were a lot of changes from the original game. Zelda Gaiden was the original name for the game when it was planned for the failed Nintendo 64DD. Instead of being a sequel to Ocarina of Time, it was originally planned to be an add on to the game. However, since the 64DD failed, it was moved to the N64. All of Ocarina of Time’s content was cut in half in hopes of making room for Majora’s Mask (We’ll get to that content later). During the time of creation for Zelda Gaiden, Eiji Aonuma told Shigeru Miyamoto that he wanted to create a separate Zelda game altogether. Miyamoto agreed, and challenged Aonuma to make a new game in one year. They were able to release it by using the same graphics from Ocarina of Time. Zelda Gaiden became Majora’s Mask. However, there were some things scrapped from Majora’s Mask as well. The moon didn’t have a face (Which I would have much prefered when I was a kid). There was a much too colorful area, probably based on Mexico’s Day of the Dead. Some removed items included the Adult Mask, which allowed Link to become the Fierce Deity whenever he wanted instead of just around bosses. Goron Link would have been able to use a Megaton Hammer. There was even a way for Link to turn into a Gibdo using the Gibdo mask. I understand why most of these things were taken out, and that isn’t even all of them. But, with the limitations at the time, I could understand why.
#7: Hellraiser: The Video Game
I haven’t seen any of the Hellraiser movies. Weather it be the original one or any of the ones after it that I’m sure people hate so much. But, what I do know is that I wish that this game came out. Back in the NES era, when Friday the 13th and Nightmare on Elm Street on NES were the scariest games ever (Either because they were horror or they were so bad, they were scary), a little company by the name of Color Dreams came along. You may know them as the company that later became the Christian game company Wisdom Tree and made a bunch of unlicensed games made with black and baby blue cartridges. Wow, before they made Christian games, they wanted to make Hellraiser. What a sudden shift in development. Anyway, they managed to get the rights for this game and started working on it. It was going to b a 3D first person game that had the player explore the inside of the puzzle box in the movie while avoiding dangerous monsters. The game was said to be too advanced at the time with those graphics and too much for the NES to handle. It was even said to have a separate device that costed more than the cartridge. However, due to the game costing way more than it would probably sell, due to shops stopping all selling of unlicensed games, the game was cancelled and the company turned into Wisdom Tree. It’s believed they had the same hardware used for this game, and instead they used it to create Super Noah’s Ark 3D. Yep, the hardware for a game about a demon that mutilates people created a game of Noah’s Ark. And we all thought that game was nothing but shooting goats with slingshots.
#6: Terrifying 9.11
….. How do I talk about this game… it follows the September 11 terrorist attacks…. Yep. Terrifying 9.11 was a pirated game that was a Gameboy Advanced port of the Metal Slug games. The game was believed to have added a full motion video cutscene showing the World Trade Center being destroyed. Are you kidding me with this? This sounds like some sort of badly written creepypasta you find online, and all it took to make it was a crappy Gameboy port? Oh, and they even play disturbing 8-bit music over the footage. I’m sure I’ve already talked enough about this insanity of a game, but maybe we can get even crazier. How about a scene where President Bush talks with Osama Bin Laden in the same room, all with bad English translation. That makes a lot of sense. Who made this, some Chinese knock-off company. Oh wait, this game was a bootleg from China. Well, that explains everything than. Terrifying 9.11 is a game that is just so crazy and offensive, and probably just really really bad. First Hong Kong 97, and now this. Let’s hope this is the last of the offensive games from China.
#5: Kid Kirby
You’d be shocked as to how many Kirby games got cancelled back in the day. Kirby Tilt n Tumble 2, Kirby Bowl 64, and three cancelled games all at once. But Kid Kirby is the one that fascinates me the most. Kid Kirby was a game planned for the SNES, where you played as a younger Kirby going on an adventure, of some sorts. The information of the gameplay stops right there, I’m afraid. The game was going to be created with a little Scottish company at the time. No one big, just Rockstar North. Yes, the Grand Theft Auto Rockstar North. It’s not hard to believe, though. Nintendo and Rockstar are BFFs, even today. The game was believed to be played with the SNES Mouse, if anyone remembers that thing. Probably not, since it failed miserably and was the main reason Kid Kirby was completely cancelled. This game would have never been found if an article containing a single picture wasn’t found in a Club Nintendo Magazine in Mexico. I think the fact that this one and only picture of it exists is what makes this lost game a lot more fascinating than it should be.
#4: Banjo Kazooie: Grunty’s Curse
Back in the day when Rare wasn’t making crappy Kinect games, they actually had a purpose. Banjo Kazooie was one of their biggest titles and a platformer on the N64 that rivaled even Nintendo’s own mascot in Super Mario 64. Rare really liked making Banjo Kazooie, so they wanted to make more. But instead of the N64, they wanted a Banjo game for Gameboy Color. Banjo Kazooie: Grunty’s Curse would take place a few years after Banjo Kazooie. Gruntilda has turned herself into a robot of some sort and used her magic to turn everyone Banjo knows into some sort of monster, in order to kidnap them more easily, including Kazooie. Banjo will now have to use his platforming skills to help his friends and stop Gruntilda. As it turns out, Grunty’s Curse was eventually turned into Grunty’s Revenge, later released on the Gameboy Advanced. Some things from Grunty’s Curse that were removed from the original game were two levels, those being a temple called Mohendra Banjo, and an industrial themed level called Fiery Furnace. Enemies were also taken out, and some transformations that Banjo could turn into were also gone. The Gameboy Color version was never made, but it’s nice to know that some ideas from that version made it into Grunty’s Revenge. It may not be the true Grunty’s Curse, but it will do
#3: Six Days in Fallujah
Six Days in Fallujah was a game being created by Atomic Games and developed by Konami (Oh no.) The game was said to be a third-person historical war game following the events that took place in Fallujah during the Iraq War. It sounded like a very intriguing game. A game to help spread the awareness of a very recent event (At the time). However, a game about a modern war didn’t go over well. People were angry over it and demanded that the game be banned, calling it a very offensive game to the people of Fallujah. When Konami was getting attacked by this, they decided to pull out fast and stop being the developer for the game. Atomic Games couldn’t find another developer for the franchise and was worried they would have to close down. Atomic Games actually have the finished product with them, but can’t find a company to develop it. It’s been said that Sony would consider publishing it, and that this game meant a lot to Atomic Games. President of Atomic Games says that it is far from cancelled. Let’s hope so. This is something that needs to be released.
#2: Super Mario 64 2
I dare you to find one person who had an N64 and didn’t love Super Mario 64. This game was revolutionary, paving the way for all 3D platformers. Ironic, since today, a 3D platformer is hard to find. Everything’s just 2D or 2.5D at best. Thank god there’s that Yooka-Laylee game coming out. Anyway, Super Mario 64 was a major success on Nintendo’s part, and naturally, they wanted to make another one. And, remember, it’s a lost N64 game. So, you know what that means. The 64DD was involved in some way. When the 64DD was in production, Nintendo began working on Super Mario 64 2. A demo of the game was made, but never released to the public. After this, the game was cancelled, as the 64DD was a major failure. All we know about the game is that Luigi was going to be a playable character. When Nintendo made Super Mario 64 DS, Luigi, as well as Yoshi and Wario, were playable characters. It’s believed that this was inspired by Super Mario 64 2. But, as of 2014, something surfaced. The lost demo of Super Mario 64 2. But, it goes black and is buggy, so sorry. No fully functioning copy I’m afraid.
#1: Ura Zelda
Everyone has said that Ocarina of Time is the best game of all time, and that there is no way that this game can be perfected more than it already is. However, with all the content the original game had, there was believed to be even more than what we had gotten. An add-on for Ocarina of Time was in development for (You guessed it), the 64DD. The add-on was known as Ura Zelda. There were many things intended for Ura Zelda, before the 64DD (Shockingly) failed. Ocarina of Time was moved from the DD to the N64, and much content that was in the game was cut out. The overworld was cut in half to help with memory space. The Ice Temple and Wind Temple were taken out, with a rumored Sky Temple also being taken out. A sword beam attack like the one from the original Zelda game was intended to be in there, but was also taken out in the final game. There were more advanced graphics and cutscenes for the game at the time. The world would save your actions, like cutting a sign would keep it damaged instead of fixing when you leave. And lastly, there was the legendary Unicorn Fountain, a fountain that was said to be a major part of a removed questline where you could actually find the Triforce of Courage. Some say that the Unicorn Fountain is just an early design of the Great Fairy Fountain, which is also a possibility, but come on, I want to dream. I want to imagine that this is actually a huge part of finding the Triforce pieces scattered across Hyrule. That would have been so much fun. Ura Zelda was a game that sounded too good to be true, and that’s exactly what it was. It was WAY too advanced for it’s time. So advanced, that what sounded great is now just some possibly concept art and screenshots online. But, in the end, we did get Ocarina of Time out of it. Would you want Ura Zelda to be a reality, at the cost of Ocarina of Time never being created. That is something that I want to know from all of you. Would you prefer this incredibly advanced game over what is said to be the greatest video game of all time? That, I think, is the true mystery about this whole thing.
#20: Putty Squad 2
You all may have seen Putty Squad on the Playstation 4 and thought “Wow, this game is total trash”, and you’re right. Badly controlled, no variety in anything, and looks as ugly as one of those cutscenes from the Playstation 1 era. However, there is a reason as to why this game looks and plays badly. Back in the 90s, the very first Putty Squad was a beloved game… I think. It must have been since Putty Squad 2 was in the works. The game was planned to be released on three consoles. The SNES, the Sega Genesis, and the MS-DOS. Only the SNES version was released. The Sega Genesis version was, however, finished completely and even has a review of it on gaming magazines in Europe. Nothing is known about the MS-DOS version, however. They planned to remake it for the PS2, but that got cancelled as well, and was finally released fully on the Playstation 4, Vita, and 3DS. The Genesis version was released fully, yet has no sound. So, it would seem that Putty Squad was actually just a re-release of the original sequel to the game years ago, and was barely able to survive over twenty years before being put on the PS4. I gotta admit, that takes a lot of effort to keep a game around that long… Putty Squad still sucks though.
#19: Insomeria
Here is a game that I wish was made, yet know barely anything about. Insomeria was a game that was mentioned briefly in a gaming magazine all the way in Denmark. The game was said to be a very violent and gory first-person horror game. The game would follow a serial killer in Paris, France, who get’s lost in the catacombs and is now haunted by the spirits of those he killed, that now try to kill him, all being caused by a mental disease he claims to be as Insomeria. It sounds like a very interesting game, but was never released. Given the year it was put, it probably would have been a game for the Playstation 1. There were screenshots in the magazine, showing some dark red catacombs with torches lit. So, we can assume that this game was being worked on still when it was mentioned. Another thing to note is that this game had it’s very own website, created all the way back in 1998. It was complete with screenshots of Insomeria, and a plot summary. But the website was shut down back in 2012, so sorry. Insomeria is the kind of game I want to know more about. The concept just sounds so scary, and you know how I am about horror.
#18: Divided City
Cel-Damage was an underrated but great car combat game. In my opinion, anyway. Well, the creators of that game, Pseudo Interactive, wanted to make something else. Something a bit darker in comparison to the wacky Cel-Damage game. That is where Divided City comes in. The game was said to be a car combat game, like Cel-Damage and Full Auto, another Pseudo Interactive game (What is it with Pseudo Interactive making car combat games?) The game was said to take place in a post-apocalyptic world. So, by that logic, I’m thinking of something like Twisted Metal, but in the world of Mad Max. Two incredibly dark and gritty things involving cars all rolled up into one. What’s not to love about it? Sadly, there isn’t much information on this game. A playable demo was made, but never released, and the company eventually fell apart. But, there may be hope. Former employees founded a new company, known as Finish Line Games. There may be hope that Divided City could be released some day. Or they can keep making games about living fields of corn… That works too
#17: Meme Run
We’ve already talked about games that would be great to have. Let’s talk about ones that we’re thankful are gone. Meme Run was a game that was released onto the Wii U virtual store back in December 2014. The game was filled with all kinds of dank memes, and swag, and wombo combos, and all kinds of stuff. The game didn’t even last a year before being taken off Wii U store. This kind of game is utter crap you’d find on the bad side of Newgrounds. The game had failed the tests of Nintendo three times before being put onto the virtual shop, and even then, the game got cancelled. So, what is the gameplay like? Well, you just run and avoid things… Easily the poor man’s Temple Run. After understandably getting taken off of the Wii U store, it was put onto Steam, but the Greenlight failed miserably. The reason a game like this made the list is because of how quickly it disappeared. You can’t find this game anywhere now. Footage of it exists online, but there is not a single way you can play it unless you bought it (With ACTUAL MONEY by the way). I’m more fascinated about the history of Meme Run rather than the game itself. Do I want to see it be brought back? Hell no. But the story of it fascinated me enough to look into it.
#16: Bomberman 3DS
Being a kid who grew up in the early 2000s, there was a lot of great things back then. Skateboarding, flip phones, the threat of terrorism all across America. Oh boy, what a time to be alive. But, it was also an age for Bomberman on N64. I never played Bomberman in my life, or the N64 at the young age of five back in 2004. My toddler brain couldn’t handle the 64-bit-graphics. However, when I saw my brother play it, it looked awesome. I really wanted to blow up my friends and ruin our friendships together like back in the 90s. So, what’s Bomberman up to today…….. Oh. Right. Well, from what I could gather, there was a time when Bomberman was able to get a release on the 3DS. Hudson Soft was working on creating the game for the 3DS, and that’s where the information stops. Not much is known about the gameplay or the story, and only a few screenshots of the game exists. I’m guessing it would have been like Bomberman on N64, where you go through a few worlds and fight bosses, and maybe an online feature where you can fight with friends. The game was cancelled when Hudson Soft went belly up and closed down, giving their rights of Bomberman to Konami. Knowing Konami, it’s most likely Bomberman 3DS will never be released, so, sorry Bomberman fans.
#15: Sister Sonic
I think we may have found the first Sonic OC ever. Back in the experimentation age of Sonic, there was plans to create an RPG for the Sega CD. It was going to be the same game as Popful Mail, just with some Sonic characters, with the game following the long lost sister of Sonic. If that ain’t fanfic material, I don’t know what is. Rumors began to spread about this game, with thoughts that it would appear at Toy Fair 1993… It didn’t. After this, things only seemed to get worse. Fans of the game were pissed and sent angry letters to Sega, demanding that they didn’t want the game to be changed. Oh man, they had to actually write a letter on pen and paper and send it by mail. This really was the 90s, wasn’t it. Anyway, this much stress on the company's lead to some delays with the game. This eventually lead to the game being cancelled. No screenshots, videos, or anything about the game’s progress exists anywhere. The only proof of the game are a few articles describing, and some fan art of what Sister Sonic may have looked like. If angry fans can keep a game from being made, then how did No Man’s Sky get released with all those death threats? Guess being told to die isn’t a thing to worry about nowadays.
#14: Conker’s Other Bad Day
What’s this? A sequel to one of Rare’s most beloved games on the N64. Well… kinda. It was a sequel, but, obviously, being on this list, it’s a sequel that never happened. So, flashback to the year 2003. Rare was proud of what they had with the first game, and had plans for a new one. The game was said to follow Conker after he had become a king. It said that he would use the kingdom’s money to buy alcohol and prostitutes. Anger, the kingdom started a mutiny and locked him in the tower, where the game begins. Pretty good premise so far. A year later, Rare was bought by Microsoft, and for unknown reasons, they stopped production on Conker’s Other Bad Day and just created Conker: Live and Reloaded. Conker’s Other Bad Day was never mentioned by Rare again and the game just disappeared from the minds of everyone. Why would Rare completely forget about this one game just to make a remake? It’s so hard to understand. Than again, by this point, Rare has had so many cancelled and lost games, it’s not even a surprise anymore.
#13: Mario Nights
Oh boy, this one is gonna be hard to talk about. Barely anything is mentioned about this game, and not even Nintendo mentions this game existing. Mario Nights was a game that was completed fully by Nintendo for the Super Nintendo, and was the very last Mario game for the console. And that is literally where all of the info for this game ends. Nintendo doesn’t have it listed on their list of games for the SNES, and even though it was completed, it wasn’t released and there are no ROMs of it to be found online. That is literally where the info ends. The only picture of it is a single shot of the box art, which looks a bit too odd to be considered a Mario game. I wish I had more info, but there just isn’t any to be found.
#12: Pikmin 3 Character D
When Pikmin 3 was in the works, there was a lot of changes to the main game. Some of them being pretty major, and some hard to notice. The game was moved from the Wii to the Wii U and some game mechanics were taken out of it. However, there exists something even bigger about this game. Around the time when some concept art had been released, there was a picture of some of these characters. One of these characters being the infamous Character D. He or she was going to be a fourth playable character, but they were taken out at the very last second for reasons that were unknown. No other concept art of video footage exist to prove that Character D ever existed. It’s like the Bigfoot of Nintendo. People say it exists, yet no actual evidence exists. Many online hackers have been trying to hack the games, but the Wii U is a difficult device to get through, so for now, Character D is temporarily nothing but some concept art on the internet.
#11: George A. Romero’s City of the Dead
What, a game by George A. Romero? Well… I’m not too sure. I know that it was inspired by his movies, but that’s besides the point. City of the Dead was a first person survival horror game that took place on a place called Ningun Futuro Island. Ningun Futuro being Spanish for No Future… so that’s subtle. People have theorized that this game may take place on the island that was seen at the end of the 2004 Dawn of the Dead movie. That’s either a good thing or a bad thing depending on what you thought of that version of Dawn of the Dead. The island would have a small town on it and a military base that does experiments, that later leads to the dead attacking the small town, and the game was even believed to have one of the major actors for the Dead movies, Tom Savini. The game was met with many issues due to the company, Hip Interactive, having a very short budget, which eventually lead to the company closing and the game being cancelled. There was a trailer for it at E3 2005. No playable version is available, but the trailer at E3 can be found online.
#10: RubyDung
We all know Minecraft as being one of the most successful games ever and home to some of the best ideas for games ever, even if it’s played by angry kids and disturbingly creepy individuals. However, as successful as this game is, it’s not Notch’s first. Back before the major hit game Minecraft was created, Notch made another game known as RubyDung. That’s right, a game made years before a best-selling game by the same guy. This is video game history right here. However, the thing is that RubyDung wasn’t technically a game. It was more of just something Notch used to build things. He ended up using some of the textures from this game into Minecraft and based lots of mechanics on RubyDung. For some reason, however, Notch never released RubyDung. He did post some screen shots in a page he titled The Origins of Minecraft. Other than that, nothing about RubyDung has surfaced.
#9: Croc 3: Stone of the Gobbos
Croc wasn’t the best platformer on the Playstation, but I remember having a lot of fond memories with these games when I was younger. I never played Croc 2, but I’m sure it was much of the same. Some time after these games were made, the company worked on a new game, titled Croc 3: Stone of the Gobbos. The game was planned to be released on Playstation 1, Playstation 2, Xbox, and Gamecube, which would follow Croc trying to find a magical stone to stop the evil Baron Dante. The game would have fully explorable overworlds, much like Spyro. The game would also have two player mode on the Gamecube, PS2, and Xbox releases. Development started in the year 2001, doing what they could to get the game finished. Unfortunately, Fox Interactive stopped caring about Croc due to poor sales, and EA didn’t take it when they offered it to them. The company that created Croc went out of business. Croc 3 was never released and was replaced with three separate mobile games. One of the people who worked on the game planned on releasing the game to the public, but the founder of the company said no… Damn. I’ll really miss you and your less than stellar platforming
#8: Legend of Zelda: Majora’s Mask Beta
So, Majora’s Mask. Great game. Well, like all games in the N64 era, there were a lot of changes from the original game. Zelda Gaiden was the original name for the game when it was planned for the failed Nintendo 64DD. Instead of being a sequel to Ocarina of Time, it was originally planned to be an add on to the game. However, since the 64DD failed, it was moved to the N64. All of Ocarina of Time’s content was cut in half in hopes of making room for Majora’s Mask (We’ll get to that content later). During the time of creation for Zelda Gaiden, Eiji Aonuma told Shigeru Miyamoto that he wanted to create a separate Zelda game altogether. Miyamoto agreed, and challenged Aonuma to make a new game in one year. They were able to release it by using the same graphics from Ocarina of Time. Zelda Gaiden became Majora’s Mask. However, there were some things scrapped from Majora’s Mask as well. The moon didn’t have a face (Which I would have much prefered when I was a kid). There was a much too colorful area, probably based on Mexico’s Day of the Dead. Some removed items included the Adult Mask, which allowed Link to become the Fierce Deity whenever he wanted instead of just around bosses. Goron Link would have been able to use a Megaton Hammer. There was even a way for Link to turn into a Gibdo using the Gibdo mask. I understand why most of these things were taken out, and that isn’t even all of them. But, with the limitations at the time, I could understand why.
#7: Hellraiser: The Video Game
I haven’t seen any of the Hellraiser movies. Weather it be the original one or any of the ones after it that I’m sure people hate so much. But, what I do know is that I wish that this game came out. Back in the NES era, when Friday the 13th and Nightmare on Elm Street on NES were the scariest games ever (Either because they were horror or they were so bad, they were scary), a little company by the name of Color Dreams came along. You may know them as the company that later became the Christian game company Wisdom Tree and made a bunch of unlicensed games made with black and baby blue cartridges. Wow, before they made Christian games, they wanted to make Hellraiser. What a sudden shift in development. Anyway, they managed to get the rights for this game and started working on it. It was going to b a 3D first person game that had the player explore the inside of the puzzle box in the movie while avoiding dangerous monsters. The game was said to be too advanced at the time with those graphics and too much for the NES to handle. It was even said to have a separate device that costed more than the cartridge. However, due to the game costing way more than it would probably sell, due to shops stopping all selling of unlicensed games, the game was cancelled and the company turned into Wisdom Tree. It’s believed they had the same hardware used for this game, and instead they used it to create Super Noah’s Ark 3D. Yep, the hardware for a game about a demon that mutilates people created a game of Noah’s Ark. And we all thought that game was nothing but shooting goats with slingshots.
#6: Terrifying 9.11
….. How do I talk about this game… it follows the September 11 terrorist attacks…. Yep. Terrifying 9.11 was a pirated game that was a Gameboy Advanced port of the Metal Slug games. The game was believed to have added a full motion video cutscene showing the World Trade Center being destroyed. Are you kidding me with this? This sounds like some sort of badly written creepypasta you find online, and all it took to make it was a crappy Gameboy port? Oh, and they even play disturbing 8-bit music over the footage. I’m sure I’ve already talked enough about this insanity of a game, but maybe we can get even crazier. How about a scene where President Bush talks with Osama Bin Laden in the same room, all with bad English translation. That makes a lot of sense. Who made this, some Chinese knock-off company. Oh wait, this game was a bootleg from China. Well, that explains everything than. Terrifying 9.11 is a game that is just so crazy and offensive, and probably just really really bad. First Hong Kong 97, and now this. Let’s hope this is the last of the offensive games from China.
#5: Kid Kirby
You’d be shocked as to how many Kirby games got cancelled back in the day. Kirby Tilt n Tumble 2, Kirby Bowl 64, and three cancelled games all at once. But Kid Kirby is the one that fascinates me the most. Kid Kirby was a game planned for the SNES, where you played as a younger Kirby going on an adventure, of some sorts. The information of the gameplay stops right there, I’m afraid. The game was going to be created with a little Scottish company at the time. No one big, just Rockstar North. Yes, the Grand Theft Auto Rockstar North. It’s not hard to believe, though. Nintendo and Rockstar are BFFs, even today. The game was believed to be played with the SNES Mouse, if anyone remembers that thing. Probably not, since it failed miserably and was the main reason Kid Kirby was completely cancelled. This game would have never been found if an article containing a single picture wasn’t found in a Club Nintendo Magazine in Mexico. I think the fact that this one and only picture of it exists is what makes this lost game a lot more fascinating than it should be.
#4: Banjo Kazooie: Grunty’s Curse
Back in the day when Rare wasn’t making crappy Kinect games, they actually had a purpose. Banjo Kazooie was one of their biggest titles and a platformer on the N64 that rivaled even Nintendo’s own mascot in Super Mario 64. Rare really liked making Banjo Kazooie, so they wanted to make more. But instead of the N64, they wanted a Banjo game for Gameboy Color. Banjo Kazooie: Grunty’s Curse would take place a few years after Banjo Kazooie. Gruntilda has turned herself into a robot of some sort and used her magic to turn everyone Banjo knows into some sort of monster, in order to kidnap them more easily, including Kazooie. Banjo will now have to use his platforming skills to help his friends and stop Gruntilda. As it turns out, Grunty’s Curse was eventually turned into Grunty’s Revenge, later released on the Gameboy Advanced. Some things from Grunty’s Curse that were removed from the original game were two levels, those being a temple called Mohendra Banjo, and an industrial themed level called Fiery Furnace. Enemies were also taken out, and some transformations that Banjo could turn into were also gone. The Gameboy Color version was never made, but it’s nice to know that some ideas from that version made it into Grunty’s Revenge. It may not be the true Grunty’s Curse, but it will do
#3: Six Days in Fallujah
Six Days in Fallujah was a game being created by Atomic Games and developed by Konami (Oh no.) The game was said to be a third-person historical war game following the events that took place in Fallujah during the Iraq War. It sounded like a very intriguing game. A game to help spread the awareness of a very recent event (At the time). However, a game about a modern war didn’t go over well. People were angry over it and demanded that the game be banned, calling it a very offensive game to the people of Fallujah. When Konami was getting attacked by this, they decided to pull out fast and stop being the developer for the game. Atomic Games couldn’t find another developer for the franchise and was worried they would have to close down. Atomic Games actually have the finished product with them, but can’t find a company to develop it. It’s been said that Sony would consider publishing it, and that this game meant a lot to Atomic Games. President of Atomic Games says that it is far from cancelled. Let’s hope so. This is something that needs to be released.
#2: Super Mario 64 2
I dare you to find one person who had an N64 and didn’t love Super Mario 64. This game was revolutionary, paving the way for all 3D platformers. Ironic, since today, a 3D platformer is hard to find. Everything’s just 2D or 2.5D at best. Thank god there’s that Yooka-Laylee game coming out. Anyway, Super Mario 64 was a major success on Nintendo’s part, and naturally, they wanted to make another one. And, remember, it’s a lost N64 game. So, you know what that means. The 64DD was involved in some way. When the 64DD was in production, Nintendo began working on Super Mario 64 2. A demo of the game was made, but never released to the public. After this, the game was cancelled, as the 64DD was a major failure. All we know about the game is that Luigi was going to be a playable character. When Nintendo made Super Mario 64 DS, Luigi, as well as Yoshi and Wario, were playable characters. It’s believed that this was inspired by Super Mario 64 2. But, as of 2014, something surfaced. The lost demo of Super Mario 64 2. But, it goes black and is buggy, so sorry. No fully functioning copy I’m afraid.
#1: Ura Zelda
Everyone has said that Ocarina of Time is the best game of all time, and that there is no way that this game can be perfected more than it already is. However, with all the content the original game had, there was believed to be even more than what we had gotten. An add-on for Ocarina of Time was in development for (You guessed it), the 64DD. The add-on was known as Ura Zelda. There were many things intended for Ura Zelda, before the 64DD (Shockingly) failed. Ocarina of Time was moved from the DD to the N64, and much content that was in the game was cut out. The overworld was cut in half to help with memory space. The Ice Temple and Wind Temple were taken out, with a rumored Sky Temple also being taken out. A sword beam attack like the one from the original Zelda game was intended to be in there, but was also taken out in the final game. There were more advanced graphics and cutscenes for the game at the time. The world would save your actions, like cutting a sign would keep it damaged instead of fixing when you leave. And lastly, there was the legendary Unicorn Fountain, a fountain that was said to be a major part of a removed questline where you could actually find the Triforce of Courage. Some say that the Unicorn Fountain is just an early design of the Great Fairy Fountain, which is also a possibility, but come on, I want to dream. I want to imagine that this is actually a huge part of finding the Triforce pieces scattered across Hyrule. That would have been so much fun. Ura Zelda was a game that sounded too good to be true, and that’s exactly what it was. It was WAY too advanced for it’s time. So advanced, that what sounded great is now just some possibly concept art and screenshots online. But, in the end, we did get Ocarina of Time out of it. Would you want Ura Zelda to be a reality, at the cost of Ocarina of Time never being created. That is something that I want to know from all of you. Would you prefer this incredibly advanced game over what is said to be the greatest video game of all time? That, I think, is the true mystery about this whole thing.