Aquamarine's Choice: Dark Brotherhood from Elder Scrolls V: Skyrim
Aquamarine6663 - Instead of just one level or quest, what I really hate is the whole Dark Brotherhood storyline and quests in Elder Scrolls V: Skyrim. Seriously. It was decent the first time I played, but the rest of the times, it's just really boring. Unlike in Oblivion were the missions had creativity such as, "Kill this guy in this way or no reward" but in Skyrim, it's just, "Kill this guy any way possible. It doesn't matter if the guards catch you or not". Seriously? Nobody, in all of Skyrim, wants someone to die in an incredibly gruesome way or something?
And then there's Astrid. The biggest reason I hate the whole thing. She's just so goddamn stupid. Cicero, the raving lunatic that gets introduced, is more sensible than she is. She ignored the Five Tenants, the thing that practically holds the Dark Brotherhood in the first place...
Another thing is just HOW you do contracts. You get a set of small contracts from Nazir, come back, have Astrid talk to you in great detail about something she's paranoid about or about your next contract, do that "special" mission, come back and get contracts from Nazir, so on and so forth...
The only mission in that I kind of liked was when you had to go kill Cicero. You have to take on a whole dungeon and it's challenging. And not to mention, in the end, you can even gain a follower by letting Cicero live...that's honestly probably the only reason I keep doing the Dark Brotherhood missions. So I can have a follower that's actually INTERESTING.
So yeah
Water Room from Resident Evil 4
I dare anyone to do the Knife Only Challenge on this part. It's too much for me even with an upgraded Red9 on Normal Mode. After you fight off the Garrador and head to the next room, you see five enemies in front of you. Normally, five enemies wouldn't be a problem. Sadly, it's easy to screw up here, because those five enemies are just the start. After this, the entire room will keep spawning more enemies for you to fight, and it never ends. Sure, I could say the same for the Cabin section in the village, but the goal there was to survive. It made you feel stressful, in a good way, cause you didn't know when it would end, and when it does, you feel like a badass. Here, you're goal is to press a switch, bring up a crank, head up some stairs, bring up more cranks, and then get out of the room. It's just tedious by this point. And if you happen to die at any point, you have to do the entire room all over again. I wouldn't mind if it wasn't for the fact that enemies never stop coming, and it's just done so much better in the Cabin fight. Thank god there's a halfway checkpoint, otherwise I would have never gotten this room done. I'm not joking when I say I was so worried about dying at some points, that I went back to the last typewriter to save so I wouldn't have to do it again. Silly, I know, but you try doing this part on pro mode. It's so stressful.
Shinobu Sections from No More Heroes 2
I always love Suda 51's crazy hack and slash series of No More Heroes. Fun gameplay and lots of crazy bosses to fight. It's so much fun. So, how could they ruin it. Well, for starters, they brought Shinobu back, who was one of the worst bosses in the first game. Probably THE worst boss in the first game if I think about it correctly. Not only was her boss cheap and just boring, but she just had the personality of "I'm deep and brooding". For me, that's the worst kind of character. So, why is her sections bad? Isn't it just as simple as making the normal sections, just swap Travis Touchdown for Shinobu. Trust me, they found a way to make it annoying. Shinobu has less effective attacks that always seem to get me killed a lot more. Sure, I may just suck, but what about the two bosses you fight with her, Million Gunman and New Destroyman. The Million Gunman boss just has you chasing this jerk around a large area filled mostly with platforms that you have to jump around, and you see that it's a good thing No More Heroes wasn't so platform heavy, because these jumping controls are so bad. And the New Destroyman boss was so annoying, because they would always heal each other. I thought two Destroyman would be the best thing ever, but it wasn't. But the real kicker here, the biggest screw up for these sections, is that Shinobu would stop her combos (In a hack and slash, where combos are a major part of the gameplay) Just to taunt enemies. When she does this, you can't move, can't attack, you stop your attacks for no reason at all, and are allowing the enemies to get a free hit. Why have this? I can understand people defending the Jasper Batt Jr. boss fight by saying revenge isn't satisfying... Try defending this crap.
The Great Bay Temple from Legend of Zelda: Majora's Mask
I never thought you could make a water temple a thousand times worse than Ocarina of Time's Water Temple, but Nintendo is always full of surprises. Most of the time, they aren't good surprises. First off, the Great Bay Coast. The only way to get into the temple is to ride a turtle, which you can't summon unless you learn a song from a Zoro named Luna, which she won't sing until her children are returned to her, which are all taken by pirates, which you need to take a picture for some random creep who will give you a fish, who will take you to this place filled with sea monsters that are guarding the rest of the eggs, and when you are done with that, FINALLY you can head to the temple... Right after you reset time, because this crap will no doubt take you more than three days. So, after you head back to Great Bay Coast, you can head into the temple. Was it worth all that long and boring work- No..... It wasn't. The entire temple has you being pushed back and forth across the entire place by the water currents, a bunch of cranks and gears and crap. The entire place is a so confusing to navigate, and being knocked around by the water currents just makes me sick sometimes. Oh, and then there's the Gyorg fight, which is the most cheap and broken fight in the Zelda franchise. I never played Majora's Mask 3D, but they had better fixed this place or I'm gonna lose my mind.
Canada24's Choice: Antonie from Dead Rising 2
Canada24 - Well.. Antoine pissed me off recently.. I use to be really good at him, but now I just "gave up" after the 5th time of dying. Well.. I know EXACTLY what to do it.. Attack him when he's healing, but that’s annoying too.
But I'm not as quick with the knife gloves as I use to be (my most common weapon against bosses).
And snipers and MG guns aren't helping much.
It use to be like Doykin, two snipers are enough.
But he just pisses me off now.. During the last attempt.. I just watched his awesome intro, and then just ran off like a coward, fighting Slappy to make me feel better
Great Maze from Super Smash Bros. Brawl
I have a personal history with this level, and the reason as to why I am slightly happy they took out Story Mode in Smash Bros. 4. So, after you are nearing the end of the game, you arrive to this place known as The Great Maze. I like to think of it as the seventh circle of video game hell, because it must be. You select a certain number of characters, and then start making your way through this entire level. You are forced to fight the strongest enemies in the game, and have to make it to the exit. But wait, don't be like me and head to the exit immediately. That door won't open unless you fight all the bosses again. I hate when games make you fight bosses again. I love Wind Waker so much, but screw you for making me fight the bosses again. So, after you fight the bosses again, you can then head back... That is if you weren't killed, because like I said, you only get a few characters and can die very easily. And, if you were like me, you played this level during a thunderstorm, and when I was on the last boss of the Great Maze, my electricity just briefly cut out, and I was forced to start from the beginning... Not even the fires of hell could compare to how angry I was. I like Smash Bros. Brawl, but I never, and I mean NEVER want to play the main story ever again. The Great Maze is why.
Asteroids from Dead Space
I'm sorry, I thought I was playing a horror game. I didn't know we had to do the rejected remastering of the Asteroids arcade game. But seriously, I hate this part. So after nearly dying in an airless vent where you could get cut to pieces by asteroids, you make it to this gun, where you are told that the ship is attacked by asteroids, so you have to man the gun and shoot the asteroids, and defend the ship for an unknown period of time. Now, the thing is, you need to be VERY quick to shoot. Just a second short could be too late. And, surprisingly, brown rocks in space are actually hard to see in a game with lots of dark rooms, so the pitch blackness of space isn't any easier. One minute, it could be empty. The next, you're getting bombarded by asteroids you didn't see coming. And sometimes, the asteroids will break into smaller ones and still hit you. I can't believe they needed to make it this hard to survive something as simple as shooting rocks. I think there is something more deadly in this game than the hordes of Necromorphs.
Howling Halls from Fable 2
Peter Molyneux wouldn't know game design if it wiped his entire company of Lionhead Studios out... which it did, actually. But, anyway, Fable 2 was a pretty good game. Shame the Howling Halls was one of the worst parts of it. So, we all know that Balverines, these werewolf inspired creatures, are the most annoying enemy in the game, since they have lots of health, an almost unpredictable attack pattern, and fast and powerful attacks. So naturally, when the player is first finding these enemies, the first thing they should do is be forced to fight an entire horde of them in a dark cave... Are you serious. Yeah, you first meet them on your way to Westcliff, and you are already getting mauled by these things, and since it's the first time you meet them, the game feels that the best thing to do is to have an entire cave filled with them. And yes, you have to fight them. They even send in White Balverines. WHAT!? White Balverines in the first game were really difficult and didn't come until a few missions after meeting the lower ranked Balverines. But here, you run into them right away. That's like, in Skyrim, the first time you find a Giant's camp, you gotta fight five of them, as well as a Legendary Dragon. And this is why Lionhead Studios closed down.
Seanthehedgehog's Choice: Hotel Assassination from Grand Theft Auto V
Seanthehedgehog - Okay. From GTA 5, the level I hate is the Hotel Assassination. You have to kill this guy with a silenced rifle at a parking garage. I did that, but every time I killed him, I failed the level. No matter what I did, I could not pass that level. And he had bodyguards too. All it said, was that I needed a rifle with a silencer, which I had. It also told me to shoot him from a parking garage, which I did. Every time I did that though, I kept failing. If I wasn't allowed to skip that level, I probably never would have made it to the end of the game.
Mad Castle from Madworld
I love the design of the Mad Castle level, and really like the creepy atmosphere of it. Too bad they ruined it with glitches and one of the worst bosses in the game. The start of it is pretty cool. Just going around and fighting zombies, and having a pretty fun Deathmatch game. Sadly, that gets ruined eventually, because right after that, you are forced to fight the levels mini-boss, Death Blade, and I completely hate this mini-boss. He can appear anywhere, and you need to tread very carefully. This is because Death Blade is able to kill you in one hit, and due to this level's glitch, where you can't dodge, despite doing the right thing, you will get killed. So you MUST be careful. And then, there's the Shaman, one of the game's worst bosses. If you try to hurt it with a special move, don't even try. You can't, because, like I said, the controls for this level glitched out for this one only. The Shaman is also able to just cut through the air hard enough to harm you, because no matter how well your dodged are, unless your a mile away, your getting hit. And there is no other level that has this glitch. This glitch is only present in this game. It's like the testers ran out of time and didn't get to fully test this level. That's the only excuse I've got for this terrible level.
Timberlands from Infinite Undiscovery
Oh god, this part. The Timberlands are why I don't want to replay Infinite Undiscovery. I like everything (Almost everything) else about the game, but the Timberlands were just REALLY bad, that playing through the game once was all I could take. So, the first time you come into this place, you need to travel through the Timberlands to get to the city between it, while trying to find this fairy boy, and following a little girl... It's a JRPG, don't question it. It gets bad around the next time. You need to following this glowing trail in order to just find the right way out. And then... This next part is the part that broke me. When you make it back here again, there is fog everywhere. You now must travel into the fog, where you will pop out at a random spot, enemies will respawn if you kill them, and you'll just be going around in so many circles. I actually had to take notes in order to keep myself from going through the same one again and being stuck here. When you need a pen and paper to get through a part of a game, you know that there is a problem.
Library from Halo: Combat Evolved
Let's face it, as creepy as the Flood was when they first appeared, that creepy charm wore off when we got to the Library. Once you got to here, the Flood wasn't seen as this major threat to all life in the galaxy to this major annoyance that just keeps coming and coming. When you get to the Library to find the Artifact (And sorry if I make some mistakes. I never read the Halo books, so my knowledge on the Halo universe is only limited to the games), you must fight your way through the Flood to get to it as you are forced to stick with the worst character in the series, 343 Guilty Spark. But, that's surprisingly the least of your worries. The level you explore is bland and boring, and everywhere looks the exact same. Not to mention, there is Flood everywhere, so you need to be careful, because they can swarm you easily. And did I mention that this level takes SO LONG. There were some levels that took a long time in Halo games. Most of them were awesome. This is not one of those levels. This level gets really boring after a while... Well, mixed with the bland design, it will probably take less time than that.
Deathding's Choice: Haunted Boardwalk from Pac-Man World 2
Deathding - This level took me YEARS to beat, seriously. Like, where in the bloody hell do I even BEGIN for this level?
Oh I know, how about the fact that you're on ROLLER-SKATES FOR THE ENTIRE LEVEL. Yeah, the friction while controlling Pac-Man has officially reached Ice Level status, and combined with the fact that you need EXTREMELY precise jumps and angles to get past the falling platforms, just trust me when I say that this level is nothing short of Hell.
And to this day, whenever I pick up this PS2 classic for nostalgia, this is always the level to end my fun. Sure, it's a late game level, and I get that it should be hard, but for the love of all that is holy, DON'T EVEN TRY beating this level until you've seen a video of beating it at least 50 times.
And that's really it. 5 minutes of misery, screw the Haunted Boardwalk.
Emma Emmerich Escort from Metal Gear Solid 2: Sons of Liberty
I'm one of those people who will proudly admit that I liked Sons of Liberty. But I agree with the rest of society. The Emma Emmerich escort mission was such a boring and tedious process. The first problem is that Emma can't swim and is afraid of water, which is a problem, because you need to swim in order to get through the corridor. Now, you already made a major mistake, Sons of Liberty. You mixed together a water level, complete with useless camera and poor controls, and an escort mission, where the escorts useless and is as weak as a piece of straw. And that's about it. Controlling Raiden underwater is not easy at all. And Emma has a smaller air supply than Raiden, so she's more likely to drown than you are. And it's not over yet. She's afraid of bugs, so you gotta take care of that problem, and you need to watch out for several enemies that are all around the area, and then you need to shoot at enemies with a sniper rifle as she tries to cross a very small bridge and make sure she doesn't fall into the water. And in the end, was it worth it? Well, I don't want to spoil it, but let's just say I wasn't happy with the results.
Magnificent Five from Viewtiful Joe
There's nothing magnificent about this. Remember when I said that fighting the same bosses again is a terrible thing... Apparently, more than one game does this (Sadly). Viewtiful Joe makes you go through the older bosses again before giving you a chance to fight Fire Leo, who's one of the hardest bosses I've fought since Ornstein and Smough from Dark Souls. You have to fight Charles the Third, Hulk Davidson, Gran Bruce, and Another Joe all over again. You only get the one life bar, and maybe a few chances to replenish your health before each boss. But seriously, this is just annoying. And to make things worse, they have even more health than they originally did, so you now have to fight them even more than before. But what's even MORE worse, is that if you happen to die to any of them before you reach Fire Leo, you don't get a checkpoint. If you die, you gotta start the whole thing over again. Granted, it's pretty easy to get through them without dying, especially compared to the fight with Fire Leo, but still, I hate having to repeat boss fights, and this game is just as guilty for it.
Mission 19 from Devil May Cry 4
I'm starting to notice a trend with Capcom games. They seem to really love making you repeat bosses. It's just that Devil May Cry 4 probably does it even worse. Instead of just making you fight the bosses again, as bad as that would be on it's own, Mission 19 goes the extra mile of sucking. It makes you play a crappy board game. This board game is not fun, it's just a thing that makes you waste time. Unless you land EXACTLY on the right spot, or if your lucky, a free move spot, you'll never get out of here. It's worse when you land on a spot that spawns enemies, and they never stop coming. They keep coming until you manage to get out of that damn place. And when you finally manage to land on the right spot and get to move forward, you have to fight a boss... And then you gotta do the damn board game again. You have to play this stupid board game five times, and fight five bosses again. Also, what is a giant board game with the previous bosses doing inside this large godlike creature? Care to explain, game?
LGCYE's Choice: Dusty Desert from Sonic '06
LGYCE - (Yes, I like Sonic 06). As much as I both love Sonic 06, and hate being stereotypical, the worst level for me has to be 06's Dusty Desert in the Silver story. While I personally enjoyed the majority of the game, along with Silver's mechanics, this level was unforgivably awful. For one, Amy was an absolutely terrible character as far as playstyle, no matter what level she was in. And she was in this one. Second, I generally hate the concept of deserts at all. I despise the all-tan dull scenery, and sand mechanics. Lastly, and most importantly, the ball game. The miserable, rage-inducing ball game. Trying to get that over sensitive piece of junk into the right hole with no powers but the slash available, as well as no explanation that you were even supposed to do that, combined with the admittedly bad physics engine, made for an insufferable nightmare I never want to repeat.
Aquamarine6663 - Instead of just one level or quest, what I really hate is the whole Dark Brotherhood storyline and quests in Elder Scrolls V: Skyrim. Seriously. It was decent the first time I played, but the rest of the times, it's just really boring. Unlike in Oblivion were the missions had creativity such as, "Kill this guy in this way or no reward" but in Skyrim, it's just, "Kill this guy any way possible. It doesn't matter if the guards catch you or not". Seriously? Nobody, in all of Skyrim, wants someone to die in an incredibly gruesome way or something?
And then there's Astrid. The biggest reason I hate the whole thing. She's just so goddamn stupid. Cicero, the raving lunatic that gets introduced, is more sensible than she is. She ignored the Five Tenants, the thing that practically holds the Dark Brotherhood in the first place...
Another thing is just HOW you do contracts. You get a set of small contracts from Nazir, come back, have Astrid talk to you in great detail about something she's paranoid about or about your next contract, do that "special" mission, come back and get contracts from Nazir, so on and so forth...
The only mission in that I kind of liked was when you had to go kill Cicero. You have to take on a whole dungeon and it's challenging. And not to mention, in the end, you can even gain a follower by letting Cicero live...that's honestly probably the only reason I keep doing the Dark Brotherhood missions. So I can have a follower that's actually INTERESTING.
So yeah
Water Room from Resident Evil 4
I dare anyone to do the Knife Only Challenge on this part. It's too much for me even with an upgraded Red9 on Normal Mode. After you fight off the Garrador and head to the next room, you see five enemies in front of you. Normally, five enemies wouldn't be a problem. Sadly, it's easy to screw up here, because those five enemies are just the start. After this, the entire room will keep spawning more enemies for you to fight, and it never ends. Sure, I could say the same for the Cabin section in the village, but the goal there was to survive. It made you feel stressful, in a good way, cause you didn't know when it would end, and when it does, you feel like a badass. Here, you're goal is to press a switch, bring up a crank, head up some stairs, bring up more cranks, and then get out of the room. It's just tedious by this point. And if you happen to die at any point, you have to do the entire room all over again. I wouldn't mind if it wasn't for the fact that enemies never stop coming, and it's just done so much better in the Cabin fight. Thank god there's a halfway checkpoint, otherwise I would have never gotten this room done. I'm not joking when I say I was so worried about dying at some points, that I went back to the last typewriter to save so I wouldn't have to do it again. Silly, I know, but you try doing this part on pro mode. It's so stressful.
Shinobu Sections from No More Heroes 2
I always love Suda 51's crazy hack and slash series of No More Heroes. Fun gameplay and lots of crazy bosses to fight. It's so much fun. So, how could they ruin it. Well, for starters, they brought Shinobu back, who was one of the worst bosses in the first game. Probably THE worst boss in the first game if I think about it correctly. Not only was her boss cheap and just boring, but she just had the personality of "I'm deep and brooding". For me, that's the worst kind of character. So, why is her sections bad? Isn't it just as simple as making the normal sections, just swap Travis Touchdown for Shinobu. Trust me, they found a way to make it annoying. Shinobu has less effective attacks that always seem to get me killed a lot more. Sure, I may just suck, but what about the two bosses you fight with her, Million Gunman and New Destroyman. The Million Gunman boss just has you chasing this jerk around a large area filled mostly with platforms that you have to jump around, and you see that it's a good thing No More Heroes wasn't so platform heavy, because these jumping controls are so bad. And the New Destroyman boss was so annoying, because they would always heal each other. I thought two Destroyman would be the best thing ever, but it wasn't. But the real kicker here, the biggest screw up for these sections, is that Shinobu would stop her combos (In a hack and slash, where combos are a major part of the gameplay) Just to taunt enemies. When she does this, you can't move, can't attack, you stop your attacks for no reason at all, and are allowing the enemies to get a free hit. Why have this? I can understand people defending the Jasper Batt Jr. boss fight by saying revenge isn't satisfying... Try defending this crap.
The Great Bay Temple from Legend of Zelda: Majora's Mask
I never thought you could make a water temple a thousand times worse than Ocarina of Time's Water Temple, but Nintendo is always full of surprises. Most of the time, they aren't good surprises. First off, the Great Bay Coast. The only way to get into the temple is to ride a turtle, which you can't summon unless you learn a song from a Zoro named Luna, which she won't sing until her children are returned to her, which are all taken by pirates, which you need to take a picture for some random creep who will give you a fish, who will take you to this place filled with sea monsters that are guarding the rest of the eggs, and when you are done with that, FINALLY you can head to the temple... Right after you reset time, because this crap will no doubt take you more than three days. So, after you head back to Great Bay Coast, you can head into the temple. Was it worth all that long and boring work- No..... It wasn't. The entire temple has you being pushed back and forth across the entire place by the water currents, a bunch of cranks and gears and crap. The entire place is a so confusing to navigate, and being knocked around by the water currents just makes me sick sometimes. Oh, and then there's the Gyorg fight, which is the most cheap and broken fight in the Zelda franchise. I never played Majora's Mask 3D, but they had better fixed this place or I'm gonna lose my mind.
Canada24's Choice: Antonie from Dead Rising 2
Canada24 - Well.. Antoine pissed me off recently.. I use to be really good at him, but now I just "gave up" after the 5th time of dying. Well.. I know EXACTLY what to do it.. Attack him when he's healing, but that’s annoying too.
But I'm not as quick with the knife gloves as I use to be (my most common weapon against bosses).
And snipers and MG guns aren't helping much.
It use to be like Doykin, two snipers are enough.
But he just pisses me off now.. During the last attempt.. I just watched his awesome intro, and then just ran off like a coward, fighting Slappy to make me feel better
Great Maze from Super Smash Bros. Brawl
I have a personal history with this level, and the reason as to why I am slightly happy they took out Story Mode in Smash Bros. 4. So, after you are nearing the end of the game, you arrive to this place known as The Great Maze. I like to think of it as the seventh circle of video game hell, because it must be. You select a certain number of characters, and then start making your way through this entire level. You are forced to fight the strongest enemies in the game, and have to make it to the exit. But wait, don't be like me and head to the exit immediately. That door won't open unless you fight all the bosses again. I hate when games make you fight bosses again. I love Wind Waker so much, but screw you for making me fight the bosses again. So, after you fight the bosses again, you can then head back... That is if you weren't killed, because like I said, you only get a few characters and can die very easily. And, if you were like me, you played this level during a thunderstorm, and when I was on the last boss of the Great Maze, my electricity just briefly cut out, and I was forced to start from the beginning... Not even the fires of hell could compare to how angry I was. I like Smash Bros. Brawl, but I never, and I mean NEVER want to play the main story ever again. The Great Maze is why.
Asteroids from Dead Space
I'm sorry, I thought I was playing a horror game. I didn't know we had to do the rejected remastering of the Asteroids arcade game. But seriously, I hate this part. So after nearly dying in an airless vent where you could get cut to pieces by asteroids, you make it to this gun, where you are told that the ship is attacked by asteroids, so you have to man the gun and shoot the asteroids, and defend the ship for an unknown period of time. Now, the thing is, you need to be VERY quick to shoot. Just a second short could be too late. And, surprisingly, brown rocks in space are actually hard to see in a game with lots of dark rooms, so the pitch blackness of space isn't any easier. One minute, it could be empty. The next, you're getting bombarded by asteroids you didn't see coming. And sometimes, the asteroids will break into smaller ones and still hit you. I can't believe they needed to make it this hard to survive something as simple as shooting rocks. I think there is something more deadly in this game than the hordes of Necromorphs.
Howling Halls from Fable 2
Peter Molyneux wouldn't know game design if it wiped his entire company of Lionhead Studios out... which it did, actually. But, anyway, Fable 2 was a pretty good game. Shame the Howling Halls was one of the worst parts of it. So, we all know that Balverines, these werewolf inspired creatures, are the most annoying enemy in the game, since they have lots of health, an almost unpredictable attack pattern, and fast and powerful attacks. So naturally, when the player is first finding these enemies, the first thing they should do is be forced to fight an entire horde of them in a dark cave... Are you serious. Yeah, you first meet them on your way to Westcliff, and you are already getting mauled by these things, and since it's the first time you meet them, the game feels that the best thing to do is to have an entire cave filled with them. And yes, you have to fight them. They even send in White Balverines. WHAT!? White Balverines in the first game were really difficult and didn't come until a few missions after meeting the lower ranked Balverines. But here, you run into them right away. That's like, in Skyrim, the first time you find a Giant's camp, you gotta fight five of them, as well as a Legendary Dragon. And this is why Lionhead Studios closed down.
Seanthehedgehog's Choice: Hotel Assassination from Grand Theft Auto V
Seanthehedgehog - Okay. From GTA 5, the level I hate is the Hotel Assassination. You have to kill this guy with a silenced rifle at a parking garage. I did that, but every time I killed him, I failed the level. No matter what I did, I could not pass that level. And he had bodyguards too. All it said, was that I needed a rifle with a silencer, which I had. It also told me to shoot him from a parking garage, which I did. Every time I did that though, I kept failing. If I wasn't allowed to skip that level, I probably never would have made it to the end of the game.
Mad Castle from Madworld
I love the design of the Mad Castle level, and really like the creepy atmosphere of it. Too bad they ruined it with glitches and one of the worst bosses in the game. The start of it is pretty cool. Just going around and fighting zombies, and having a pretty fun Deathmatch game. Sadly, that gets ruined eventually, because right after that, you are forced to fight the levels mini-boss, Death Blade, and I completely hate this mini-boss. He can appear anywhere, and you need to tread very carefully. This is because Death Blade is able to kill you in one hit, and due to this level's glitch, where you can't dodge, despite doing the right thing, you will get killed. So you MUST be careful. And then, there's the Shaman, one of the game's worst bosses. If you try to hurt it with a special move, don't even try. You can't, because, like I said, the controls for this level glitched out for this one only. The Shaman is also able to just cut through the air hard enough to harm you, because no matter how well your dodged are, unless your a mile away, your getting hit. And there is no other level that has this glitch. This glitch is only present in this game. It's like the testers ran out of time and didn't get to fully test this level. That's the only excuse I've got for this terrible level.
Timberlands from Infinite Undiscovery
Oh god, this part. The Timberlands are why I don't want to replay Infinite Undiscovery. I like everything (Almost everything) else about the game, but the Timberlands were just REALLY bad, that playing through the game once was all I could take. So, the first time you come into this place, you need to travel through the Timberlands to get to the city between it, while trying to find this fairy boy, and following a little girl... It's a JRPG, don't question it. It gets bad around the next time. You need to following this glowing trail in order to just find the right way out. And then... This next part is the part that broke me. When you make it back here again, there is fog everywhere. You now must travel into the fog, where you will pop out at a random spot, enemies will respawn if you kill them, and you'll just be going around in so many circles. I actually had to take notes in order to keep myself from going through the same one again and being stuck here. When you need a pen and paper to get through a part of a game, you know that there is a problem.
Library from Halo: Combat Evolved
Let's face it, as creepy as the Flood was when they first appeared, that creepy charm wore off when we got to the Library. Once you got to here, the Flood wasn't seen as this major threat to all life in the galaxy to this major annoyance that just keeps coming and coming. When you get to the Library to find the Artifact (And sorry if I make some mistakes. I never read the Halo books, so my knowledge on the Halo universe is only limited to the games), you must fight your way through the Flood to get to it as you are forced to stick with the worst character in the series, 343 Guilty Spark. But, that's surprisingly the least of your worries. The level you explore is bland and boring, and everywhere looks the exact same. Not to mention, there is Flood everywhere, so you need to be careful, because they can swarm you easily. And did I mention that this level takes SO LONG. There were some levels that took a long time in Halo games. Most of them were awesome. This is not one of those levels. This level gets really boring after a while... Well, mixed with the bland design, it will probably take less time than that.
Deathding's Choice: Haunted Boardwalk from Pac-Man World 2
Deathding - This level took me YEARS to beat, seriously. Like, where in the bloody hell do I even BEGIN for this level?
Oh I know, how about the fact that you're on ROLLER-SKATES FOR THE ENTIRE LEVEL. Yeah, the friction while controlling Pac-Man has officially reached Ice Level status, and combined with the fact that you need EXTREMELY precise jumps and angles to get past the falling platforms, just trust me when I say that this level is nothing short of Hell.
And to this day, whenever I pick up this PS2 classic for nostalgia, this is always the level to end my fun. Sure, it's a late game level, and I get that it should be hard, but for the love of all that is holy, DON'T EVEN TRY beating this level until you've seen a video of beating it at least 50 times.
And that's really it. 5 minutes of misery, screw the Haunted Boardwalk.
Emma Emmerich Escort from Metal Gear Solid 2: Sons of Liberty
I'm one of those people who will proudly admit that I liked Sons of Liberty. But I agree with the rest of society. The Emma Emmerich escort mission was such a boring and tedious process. The first problem is that Emma can't swim and is afraid of water, which is a problem, because you need to swim in order to get through the corridor. Now, you already made a major mistake, Sons of Liberty. You mixed together a water level, complete with useless camera and poor controls, and an escort mission, where the escorts useless and is as weak as a piece of straw. And that's about it. Controlling Raiden underwater is not easy at all. And Emma has a smaller air supply than Raiden, so she's more likely to drown than you are. And it's not over yet. She's afraid of bugs, so you gotta take care of that problem, and you need to watch out for several enemies that are all around the area, and then you need to shoot at enemies with a sniper rifle as she tries to cross a very small bridge and make sure she doesn't fall into the water. And in the end, was it worth it? Well, I don't want to spoil it, but let's just say I wasn't happy with the results.
Magnificent Five from Viewtiful Joe
There's nothing magnificent about this. Remember when I said that fighting the same bosses again is a terrible thing... Apparently, more than one game does this (Sadly). Viewtiful Joe makes you go through the older bosses again before giving you a chance to fight Fire Leo, who's one of the hardest bosses I've fought since Ornstein and Smough from Dark Souls. You have to fight Charles the Third, Hulk Davidson, Gran Bruce, and Another Joe all over again. You only get the one life bar, and maybe a few chances to replenish your health before each boss. But seriously, this is just annoying. And to make things worse, they have even more health than they originally did, so you now have to fight them even more than before. But what's even MORE worse, is that if you happen to die to any of them before you reach Fire Leo, you don't get a checkpoint. If you die, you gotta start the whole thing over again. Granted, it's pretty easy to get through them without dying, especially compared to the fight with Fire Leo, but still, I hate having to repeat boss fights, and this game is just as guilty for it.
Mission 19 from Devil May Cry 4
I'm starting to notice a trend with Capcom games. They seem to really love making you repeat bosses. It's just that Devil May Cry 4 probably does it even worse. Instead of just making you fight the bosses again, as bad as that would be on it's own, Mission 19 goes the extra mile of sucking. It makes you play a crappy board game. This board game is not fun, it's just a thing that makes you waste time. Unless you land EXACTLY on the right spot, or if your lucky, a free move spot, you'll never get out of here. It's worse when you land on a spot that spawns enemies, and they never stop coming. They keep coming until you manage to get out of that damn place. And when you finally manage to land on the right spot and get to move forward, you have to fight a boss... And then you gotta do the damn board game again. You have to play this stupid board game five times, and fight five bosses again. Also, what is a giant board game with the previous bosses doing inside this large godlike creature? Care to explain, game?
LGCYE's Choice: Dusty Desert from Sonic '06
LGYCE - (Yes, I like Sonic 06). As much as I both love Sonic 06, and hate being stereotypical, the worst level for me has to be 06's Dusty Desert in the Silver story. While I personally enjoyed the majority of the game, along with Silver's mechanics, this level was unforgivably awful. For one, Amy was an absolutely terrible character as far as playstyle, no matter what level she was in. And she was in this one. Second, I generally hate the concept of deserts at all. I despise the all-tan dull scenery, and sand mechanics. Lastly, and most importantly, the ball game. The miserable, rage-inducing ball game. Trying to get that over sensitive piece of junk into the right hole with no powers but the slash available, as well as no explanation that you were even supposed to do that, combined with the admittedly bad physics engine, made for an insufferable nightmare I never want to repeat.