Oh man, clichés. Usually, these exist in many forms of media, such as books, movies, anime, and in this special case, video games. And there are quite a lot of them….. And sometimes, that is not a good thing. Whenever a cliché is used constantly, it begins to get old… FAST! And I believe that video games have used bad clichés to death. I already talked about some terribly annoying ones in my past list, but this time, I got some new ones I want to talk about. Now, before I begin, here are some rules. These are clichés that only bother me. They may not be bad to you, but to me, I just can’t stand them. Lastly, I am not including any of the entry’s from my previous list. So, with that said, it’s time to piss myself off.
#10: Force Loss Battles
In a game, you are usually supposed to win a fight against a horde of enemies or a boss in order to progress through the story. However, there are times in a game where you are forced to die, because the story says you have to. Granted, this is lower because it has been done right, like in (Spoilers) Halo: Reach, Red Dead Redemption, and even Mega Man X, as you know beforehand that there is no way you can win. And in Chrono Trigger, the force lost battle actually gives you a chance to beat him. But besides those two games, there really isn’t any other good examples of this troupe. Mainly because most of the time a force lost battle is used, they suck. This fights basically give you a false sense of hope into defeating the bosses, which will only end in you getting killed by the boss, because it’s scripted. Some examples include Battlefield 3, where near the end of the game (Spoilers), you are given some hope that you will be saved by your teammates, and you just need to survive for a little while. Trust me, they never come. THEY! NEVER! COME! Then there is Dark Souls, where you are actually supposed to die on the first encounter with Seath the Scaleless, but if you didn’t know that and didn’t have the ring of Sacrifice, you will lose all your humanity and souls, which is really pathetic. But the biggest offender of this are JRPGs. Name one, they all do it. Paper Mario, Mario and Luigi: Partners in Time, Mario and Luigi: Bowser’s Inside Story, Suikoden One through Five, Nearly every single Final Fantasy game, Valkyrie Profile, Skies of Arcadia, Tales of Destiny, Eternia, Symphonia, Legendia, Hearts, the Abyss, Grace and Xillia, Baldur's Gate 2, Mega Man: Battle Network 3, Breath of Fire III, Phantasy Star IV, Wild ARMS: Alter Code F, Earthbound, The World Ends with You, Xenogear, Persona 4, Pokemon Ranger, Blue Dragon, Legend of Dragoon, Bravely Default, Monster Hunter- You see where I’m going with this?
#9: Unskippable Tutorials
Okay, yes, I understand why some games need a tutorial. Maybe this game is the player’s first time, and they need to understand how the game’s world works… But would it kill the developers to give me the option to play through the tutorial? Unskippable tutorials are something that everyone hates. Some of the games have tutorials that range from only a few minutes, to a full HOUR! And some tutorials treat the players like idiots. There are tutorials like the one in Fable 3, which literally tell you how to hold an NPC’s hand, like it’s valuable information. In Final Fantasy VIII, it was a damn nightmare, spending five minutes to talk about how magic works. Halo literally has you look up and down as a tutorial. In Dead Rising, it completely stops gameplay just to tell you what you already know. And in Mario and Luigi: Dream Team, I’m surprised they didn’t have to put the game in two cartridges, because the tutorial in this game goes on for what feels like a century. I know that there are some gamers who are new to a shooter or an RPG, but if you want to give them a tutorial on how it works, don’t let the player be forced to play through the tutorial every time. Just let them have the option to skip the tutorial and move on.
#8: Unreliable GPS’s
In a game where the overworld you are exploring is huge, and you can get lost in easily, it is always handy to have a GPS on standby, helping you reach your destination. Sometimes, they are good, and other times…. they just make you lose your mind. There are times when the developers think that a simple spot on the map won’t be too hard for people to follow, but when the arrow or route goes insane, it gets incredibly annoying. In Dead Rising 2: Off the Record, whenever you change your destination to a new survivor or psychopath, the arrow above you needs to perform a 360 before it can point you in the right direction. In Dead Space, in order to see where you need to go next, you need to press a button on your controller and this little trail will show you, for three seconds, where to head to next. In Fable 3, when following the glowing trail, there are times when it will just disappear and you will have to wait for it to come back. In Sleeping Dogs, the GPS is so broken and indecisive of where it wants to go. One minute, it will tell you that you are going the right way, but suddenly, it will tell you that you had to go the other way about a dozen miles back. But the worst is in Brutal Legend, where your only means of navigation is a large spotlight, but it does not help you avoid all of the obstacles and crap in your way, and the only way to figure out if you’re going the right way is if you look at your map every five seconds. Tedious and annoying GPS’s like this are exactly why the fast travel system was invented, and thank god it was, because I can’t handle GPS’s like this.
#7: Healing Bosses
In a game, there are usually bosses that you fight long and hard. And when you think you’ve finally gotten them beat, and you are down to one last hit, the bastard goes and heals himself all over again ARE YOU FREAKING KIDDING ME- This is what is known as Healing Bosses. It doesn’t matter how hard or long you fight the boss. If you did not manage to use your best attacks and beat them instantly, you have no other choice but to let that boss heal themselves and cry hard, because I surely did. Some… wonderful examples are include Cletus from Dead Rising, one of the most annoying bosses in the franchise, who, if you leave him alone for long enough, will regain most of his health and make this already long and tedious fight more long and tedious. Frank from Madworld, my personal least favorite boss in the game, will always run back and heal himself in the chair. And if you even try to attack him in the water (Which is the only way to attack him when he heals himself) You’d better backflip your way out like theres no tomorrow, because stopping once will leave you open to his electricity, which does a lot of damage. And don’t even get me started on Whitney’s Miltank. That thing can go die in a fire. All I learned from this annoying boss fight is that I now know how the bosses feel in every RPG when I heal myself.
#6: Grinding
Hey there, folks. Are you looking for the most powerful weapon in all of Symphony of the Night? Well, you’d better go out and start hacking away at those flying ghosts in the library. Wanting to get as much ammo as you possibly can in Resident Evil 4? Well, get that knife out and start cutting up villagers to get the most ammo that you can just find with no hassle lying around. Wanting to create the best armor and weapons in Dark Souls? Well, here’s a sword, here’s a shield, and over there are a group of undead soldiers. Go out there, and hack away, buddy. Want to collect enough gold so you can buy that one sword in Fable. Well, go into the Hobbe Cave and kill everything there. Want to get the highest level in order to kill that one boss in every single RPG ever made? Well, head to the most crowded place and get to work buddy. Grinding will always be there to save the day… But seriously, just give us some sort of tolerable strategy to bypass that one boss and let us play the damn game. Grinding is just a chore.
#5: Idiotic Characters
In a game where NPC’s are wondering around like any usual city, they are usually there to help give you some information…. Unless they are just a bunch of idiots. Throughout some games, like Legend of Zelda, or Final Fantasy VII, there are moments where you may get stuck. And, in a day and age where we now have Gamefaqs, let’s look back into the day and age of Nintendo 64 and Playstation 1, when the internet was all AOL Dial-up internet. You’re only hope for progressing in a game is either reading game magazines, getting help from a friend, or trying to decipher the insane NPC dialogue that is stupid riddles and hints that you don’t need. In Final Fantasy, all characters are just around to complain about their own problems, and never give you a hint about what to do. In Legend of Zelda, not one person mentions the next dungeon crawling with bosses. I mean, a bunch of monsters doesn’t even once bat an eye to someone. And in Castlevania II, there is so much characters that just say random stuff. “Don’t stare at the Death Star or you’ll die”. If I were George Lucas, I’d su- Wait. If I were Disney, I’d sue… and they definitely would. And then there are the companions, like in Dead Rising, where they enjoy the feeling of getting slaughtered by zombies, and don’t even get me started on Sheeva from Resident Evil 5. Oh my god, the nightmares with that companion
#4: Vehicle Sections
Unless the game is all about racing, driving sections are NEVER fun. They mostly consist of you moving as fast as possible, or in a heavily armored piece of equipment in order to fight off enemies. However, these usually result in the machine being slow, clunky, and hard to control. Some of the most incredible examples include Halo 2, where you can either be the gunner and have your team crash into items, or be the driver, as your teammates constantly miss the targets. It’s a lose lose situation, no matter how you look at it. Then there’s No More Heroes, where the controls are so hard to control, and when they make it into a boss fight in No More Heroes 2, it’s not even close to fun. Then there’s Dead Rising, where, no matter how strong the vehicle is, it will eventually break down. And in the Bomb mission, this is a very frustrating thing to deal with. It’s also in Resident Evil 4, where instead of the player controlling the bulldozer, Ashley does, and when the bulldozer is stuck and can’t move, you have to get it moving, while worrying about Ashley getting killed by the others down below. It’s like the mine cart section, but a lot less fun. But the worst one is in Half-Life 2, with not just one, but two vehicle sections. One on a jet ski, and the other in a buggy. Both of which are incredibly hard to control and are used for some of the longest missions in the game, making it long and boring. And do not get me started on the one from Mass Effect. That one nearly drove me insane.
#3: Instakills
Oh, and you thought that the bosses healing themselves was insanely stupid. Well, this is SO much worse. Whenever you are facing a boss, you expect a fair one-on-one fight. But instead, the boss just pulls some bullcrap attack and kills you in merely one hit. It doesn’t matter how far you got, if you die, you start over. And sometimes, the attack is so unpredictable. In Sonic, they refuse to give you rings in a cheap attempt to make the final boss harder than it should be, so getting hit once will result in your death. In later Mario games, there were the Cosmic Clones, which would copy your moves and kill you instantly if they touched you. In Halo 2, the final boss has a special tactic by keeping you away, and that’s because his stupid hammer can kill you in one hit, making it mind-wracking when he chases you, especially when you got a lot of shots at him. But the worst one is No More Heroes. Sure, you can predict a few of their attacks, like Henry’s. But not Bad Girl, who you are not supposed to attack when crying. Or Shinobi, when her usual attack is actually an instakill. And those windows in the Jasper Batt Jr. fight can go rot in hell.
#2: Scripted Escort Death
We all hate escort missions. They all drive us crazy and make us lose what sanity we have left from these other clichés. While that would be a good entry for this list, it is a bit too obvious in my eyes. So let’s look at something that angers me even more, and that is when, after walking their slow asses like a dog, the developers have the nerve to kill them, making your entire escort POINTLESS! And the worst part is that there are many games that have done this, and it still pisses me off no matter how hard I try. In Anarchy Reigns, you need to protect a Barbot from thugs and even mutants. While this wouldn’t be bad, in a later mission, you see hundreds of them being slaughtered. So what the hell was the point of saving one Barbot when I am seeing dozens of them being massacred, yet the game doesn’t seem to bat an eye when they die, but no, that one Barbot was just special. His vest was a very nice shade of blue. In Fable 2, every escort you have to walk with asks you to help them, and they take you to some of the darkest, most bland, and most crowded places. The worst being the Howling Halls, which is filled with Balverines. Oh, and they all die. Yep, so there was no point in bringing them. In Metal Gear Solid 2 (Spoilers) You have to escort Emma through some of the worst swimming controls ever, and in the end, she get shot and killed, so what was the damn point? But the worst was this one from Dead Island, where this one idiot escort walked head first into Butchers, and in the end, he was killed, did very little, and had no other purpose other than this one mission. And this is why I can not ever play Dead Island again
#1: Quick-Time Events
I hate these things so goddamn much. Matter of fact, EVERYONE HATES THEM! It seems as though that, ever since the sixth generation of gaming, hundreds of action games have tried to abuse this thing. No matter what, it has spread to every genre of games like it was herpes. There are just so many games that do this, and I mean SO MANY! Saints Row three and four have you use them during combat, but since their so few and between, they just come off as annoying and a waste of time. Dead Rising 2 has so many bosses that will badly damage you or kill you if you are not quick enough, sometimes having to press the button in freaking combos. Soul Calibur literally requires you to perform a quick time event at the ending, and if you fail to do so, you will get the bad ending, making you have to do the entire fight over again to see the good ending, because that’s real fair. Every last one of Far Cry 3’s bosses are quick-time events. EVERY! LAST! ONE! In Resident Evil 4, they literally make one whole boss the fight, only with so little time to react, making you restart the fight if you die. And there are so many more games that do it… (Ahem).... Heavy Rain is basically one big quick-time marathon, God of War has a short amount of time to react, every decision in ever Telltale game is a quick-time event, Outlast has quick-time events with every major enemy encounter, Castlevania: Lords of Shadow has you perform a quick-time event on even mundane things, Call of Duty makes you use a quick-time event to defeat major enemies in the game, Metal Gear Rising uses quick-time on defeating every boss, Ninja Gaiden 3 makes you go back to the start of the quick-time event when you fail, making them pointless, Mortal Kombat only gives you a short time to perform the combo for a Fatality, Conan makes you use quick-time events on things that would be tolerable in just a cutscene, Dragon’s Lair kills you and makes you start all over for failing one quick-time event, Grabbed by the Ghoulies makes you press a combo of buttons to keep your character from dying for no reason, the London 2012 Olympics. YES, A GAME ABOUT THE DAMN OLYMPICS HAS QUICK-TIME EVENTS! WHY!? As you can see, quick-time events are a cliché that are not going anywhere for a long time, but need to die off as soon as possible. the sooner, the better.
Well, there you have it. Did you enjoy the list? Tell me what you thought of it. With that said, I will see you all next time
#10: Force Loss Battles
In a game, you are usually supposed to win a fight against a horde of enemies or a boss in order to progress through the story. However, there are times in a game where you are forced to die, because the story says you have to. Granted, this is lower because it has been done right, like in (Spoilers) Halo: Reach, Red Dead Redemption, and even Mega Man X, as you know beforehand that there is no way you can win. And in Chrono Trigger, the force lost battle actually gives you a chance to beat him. But besides those two games, there really isn’t any other good examples of this troupe. Mainly because most of the time a force lost battle is used, they suck. This fights basically give you a false sense of hope into defeating the bosses, which will only end in you getting killed by the boss, because it’s scripted. Some examples include Battlefield 3, where near the end of the game (Spoilers), you are given some hope that you will be saved by your teammates, and you just need to survive for a little while. Trust me, they never come. THEY! NEVER! COME! Then there is Dark Souls, where you are actually supposed to die on the first encounter with Seath the Scaleless, but if you didn’t know that and didn’t have the ring of Sacrifice, you will lose all your humanity and souls, which is really pathetic. But the biggest offender of this are JRPGs. Name one, they all do it. Paper Mario, Mario and Luigi: Partners in Time, Mario and Luigi: Bowser’s Inside Story, Suikoden One through Five, Nearly every single Final Fantasy game, Valkyrie Profile, Skies of Arcadia, Tales of Destiny, Eternia, Symphonia, Legendia, Hearts, the Abyss, Grace and Xillia, Baldur's Gate 2, Mega Man: Battle Network 3, Breath of Fire III, Phantasy Star IV, Wild ARMS: Alter Code F, Earthbound, The World Ends with You, Xenogear, Persona 4, Pokemon Ranger, Blue Dragon, Legend of Dragoon, Bravely Default, Monster Hunter- You see where I’m going with this?
#9: Unskippable Tutorials
Okay, yes, I understand why some games need a tutorial. Maybe this game is the player’s first time, and they need to understand how the game’s world works… But would it kill the developers to give me the option to play through the tutorial? Unskippable tutorials are something that everyone hates. Some of the games have tutorials that range from only a few minutes, to a full HOUR! And some tutorials treat the players like idiots. There are tutorials like the one in Fable 3, which literally tell you how to hold an NPC’s hand, like it’s valuable information. In Final Fantasy VIII, it was a damn nightmare, spending five minutes to talk about how magic works. Halo literally has you look up and down as a tutorial. In Dead Rising, it completely stops gameplay just to tell you what you already know. And in Mario and Luigi: Dream Team, I’m surprised they didn’t have to put the game in two cartridges, because the tutorial in this game goes on for what feels like a century. I know that there are some gamers who are new to a shooter or an RPG, but if you want to give them a tutorial on how it works, don’t let the player be forced to play through the tutorial every time. Just let them have the option to skip the tutorial and move on.
#8: Unreliable GPS’s
In a game where the overworld you are exploring is huge, and you can get lost in easily, it is always handy to have a GPS on standby, helping you reach your destination. Sometimes, they are good, and other times…. they just make you lose your mind. There are times when the developers think that a simple spot on the map won’t be too hard for people to follow, but when the arrow or route goes insane, it gets incredibly annoying. In Dead Rising 2: Off the Record, whenever you change your destination to a new survivor or psychopath, the arrow above you needs to perform a 360 before it can point you in the right direction. In Dead Space, in order to see where you need to go next, you need to press a button on your controller and this little trail will show you, for three seconds, where to head to next. In Fable 3, when following the glowing trail, there are times when it will just disappear and you will have to wait for it to come back. In Sleeping Dogs, the GPS is so broken and indecisive of where it wants to go. One minute, it will tell you that you are going the right way, but suddenly, it will tell you that you had to go the other way about a dozen miles back. But the worst is in Brutal Legend, where your only means of navigation is a large spotlight, but it does not help you avoid all of the obstacles and crap in your way, and the only way to figure out if you’re going the right way is if you look at your map every five seconds. Tedious and annoying GPS’s like this are exactly why the fast travel system was invented, and thank god it was, because I can’t handle GPS’s like this.
#7: Healing Bosses
In a game, there are usually bosses that you fight long and hard. And when you think you’ve finally gotten them beat, and you are down to one last hit, the bastard goes and heals himself all over again ARE YOU FREAKING KIDDING ME- This is what is known as Healing Bosses. It doesn’t matter how hard or long you fight the boss. If you did not manage to use your best attacks and beat them instantly, you have no other choice but to let that boss heal themselves and cry hard, because I surely did. Some… wonderful examples are include Cletus from Dead Rising, one of the most annoying bosses in the franchise, who, if you leave him alone for long enough, will regain most of his health and make this already long and tedious fight more long and tedious. Frank from Madworld, my personal least favorite boss in the game, will always run back and heal himself in the chair. And if you even try to attack him in the water (Which is the only way to attack him when he heals himself) You’d better backflip your way out like theres no tomorrow, because stopping once will leave you open to his electricity, which does a lot of damage. And don’t even get me started on Whitney’s Miltank. That thing can go die in a fire. All I learned from this annoying boss fight is that I now know how the bosses feel in every RPG when I heal myself.
#6: Grinding
Hey there, folks. Are you looking for the most powerful weapon in all of Symphony of the Night? Well, you’d better go out and start hacking away at those flying ghosts in the library. Wanting to get as much ammo as you possibly can in Resident Evil 4? Well, get that knife out and start cutting up villagers to get the most ammo that you can just find with no hassle lying around. Wanting to create the best armor and weapons in Dark Souls? Well, here’s a sword, here’s a shield, and over there are a group of undead soldiers. Go out there, and hack away, buddy. Want to collect enough gold so you can buy that one sword in Fable. Well, go into the Hobbe Cave and kill everything there. Want to get the highest level in order to kill that one boss in every single RPG ever made? Well, head to the most crowded place and get to work buddy. Grinding will always be there to save the day… But seriously, just give us some sort of tolerable strategy to bypass that one boss and let us play the damn game. Grinding is just a chore.
#5: Idiotic Characters
In a game where NPC’s are wondering around like any usual city, they are usually there to help give you some information…. Unless they are just a bunch of idiots. Throughout some games, like Legend of Zelda, or Final Fantasy VII, there are moments where you may get stuck. And, in a day and age where we now have Gamefaqs, let’s look back into the day and age of Nintendo 64 and Playstation 1, when the internet was all AOL Dial-up internet. You’re only hope for progressing in a game is either reading game magazines, getting help from a friend, or trying to decipher the insane NPC dialogue that is stupid riddles and hints that you don’t need. In Final Fantasy, all characters are just around to complain about their own problems, and never give you a hint about what to do. In Legend of Zelda, not one person mentions the next dungeon crawling with bosses. I mean, a bunch of monsters doesn’t even once bat an eye to someone. And in Castlevania II, there is so much characters that just say random stuff. “Don’t stare at the Death Star or you’ll die”. If I were George Lucas, I’d su- Wait. If I were Disney, I’d sue… and they definitely would. And then there are the companions, like in Dead Rising, where they enjoy the feeling of getting slaughtered by zombies, and don’t even get me started on Sheeva from Resident Evil 5. Oh my god, the nightmares with that companion
#4: Vehicle Sections
Unless the game is all about racing, driving sections are NEVER fun. They mostly consist of you moving as fast as possible, or in a heavily armored piece of equipment in order to fight off enemies. However, these usually result in the machine being slow, clunky, and hard to control. Some of the most incredible examples include Halo 2, where you can either be the gunner and have your team crash into items, or be the driver, as your teammates constantly miss the targets. It’s a lose lose situation, no matter how you look at it. Then there’s No More Heroes, where the controls are so hard to control, and when they make it into a boss fight in No More Heroes 2, it’s not even close to fun. Then there’s Dead Rising, where, no matter how strong the vehicle is, it will eventually break down. And in the Bomb mission, this is a very frustrating thing to deal with. It’s also in Resident Evil 4, where instead of the player controlling the bulldozer, Ashley does, and when the bulldozer is stuck and can’t move, you have to get it moving, while worrying about Ashley getting killed by the others down below. It’s like the mine cart section, but a lot less fun. But the worst one is in Half-Life 2, with not just one, but two vehicle sections. One on a jet ski, and the other in a buggy. Both of which are incredibly hard to control and are used for some of the longest missions in the game, making it long and boring. And do not get me started on the one from Mass Effect. That one nearly drove me insane.
#3: Instakills
Oh, and you thought that the bosses healing themselves was insanely stupid. Well, this is SO much worse. Whenever you are facing a boss, you expect a fair one-on-one fight. But instead, the boss just pulls some bullcrap attack and kills you in merely one hit. It doesn’t matter how far you got, if you die, you start over. And sometimes, the attack is so unpredictable. In Sonic, they refuse to give you rings in a cheap attempt to make the final boss harder than it should be, so getting hit once will result in your death. In later Mario games, there were the Cosmic Clones, which would copy your moves and kill you instantly if they touched you. In Halo 2, the final boss has a special tactic by keeping you away, and that’s because his stupid hammer can kill you in one hit, making it mind-wracking when he chases you, especially when you got a lot of shots at him. But the worst one is No More Heroes. Sure, you can predict a few of their attacks, like Henry’s. But not Bad Girl, who you are not supposed to attack when crying. Or Shinobi, when her usual attack is actually an instakill. And those windows in the Jasper Batt Jr. fight can go rot in hell.
#2: Scripted Escort Death
We all hate escort missions. They all drive us crazy and make us lose what sanity we have left from these other clichés. While that would be a good entry for this list, it is a bit too obvious in my eyes. So let’s look at something that angers me even more, and that is when, after walking their slow asses like a dog, the developers have the nerve to kill them, making your entire escort POINTLESS! And the worst part is that there are many games that have done this, and it still pisses me off no matter how hard I try. In Anarchy Reigns, you need to protect a Barbot from thugs and even mutants. While this wouldn’t be bad, in a later mission, you see hundreds of them being slaughtered. So what the hell was the point of saving one Barbot when I am seeing dozens of them being massacred, yet the game doesn’t seem to bat an eye when they die, but no, that one Barbot was just special. His vest was a very nice shade of blue. In Fable 2, every escort you have to walk with asks you to help them, and they take you to some of the darkest, most bland, and most crowded places. The worst being the Howling Halls, which is filled with Balverines. Oh, and they all die. Yep, so there was no point in bringing them. In Metal Gear Solid 2 (Spoilers) You have to escort Emma through some of the worst swimming controls ever, and in the end, she get shot and killed, so what was the damn point? But the worst was this one from Dead Island, where this one idiot escort walked head first into Butchers, and in the end, he was killed, did very little, and had no other purpose other than this one mission. And this is why I can not ever play Dead Island again
#1: Quick-Time Events
I hate these things so goddamn much. Matter of fact, EVERYONE HATES THEM! It seems as though that, ever since the sixth generation of gaming, hundreds of action games have tried to abuse this thing. No matter what, it has spread to every genre of games like it was herpes. There are just so many games that do this, and I mean SO MANY! Saints Row three and four have you use them during combat, but since their so few and between, they just come off as annoying and a waste of time. Dead Rising 2 has so many bosses that will badly damage you or kill you if you are not quick enough, sometimes having to press the button in freaking combos. Soul Calibur literally requires you to perform a quick time event at the ending, and if you fail to do so, you will get the bad ending, making you have to do the entire fight over again to see the good ending, because that’s real fair. Every last one of Far Cry 3’s bosses are quick-time events. EVERY! LAST! ONE! In Resident Evil 4, they literally make one whole boss the fight, only with so little time to react, making you restart the fight if you die. And there are so many more games that do it… (Ahem).... Heavy Rain is basically one big quick-time marathon, God of War has a short amount of time to react, every decision in ever Telltale game is a quick-time event, Outlast has quick-time events with every major enemy encounter, Castlevania: Lords of Shadow has you perform a quick-time event on even mundane things, Call of Duty makes you use a quick-time event to defeat major enemies in the game, Metal Gear Rising uses quick-time on defeating every boss, Ninja Gaiden 3 makes you go back to the start of the quick-time event when you fail, making them pointless, Mortal Kombat only gives you a short time to perform the combo for a Fatality, Conan makes you use quick-time events on things that would be tolerable in just a cutscene, Dragon’s Lair kills you and makes you start all over for failing one quick-time event, Grabbed by the Ghoulies makes you press a combo of buttons to keep your character from dying for no reason, the London 2012 Olympics. YES, A GAME ABOUT THE DAMN OLYMPICS HAS QUICK-TIME EVENTS! WHY!? As you can see, quick-time events are a cliché that are not going anywhere for a long time, but need to die off as soon as possible. the sooner, the better.
Well, there you have it. Did you enjoy the list? Tell me what you thought of it. With that said, I will see you all next time
#1:SULLIVAN:
As you already know.
I kinda stopped playing for a bit, Sullivan is why.
Not to mention. I was shocked the first time. I was starting to like Sullivan..
#2: CHEF ANTOINE:
I think we covered this one :)
#3: BACHMAYER:
Near the end of the 3rd game, Max Payne fights this guy.
It's hard to explain, why it's so hard, just have to see it yourself..
#4: BECKER:
Last boss of Max Payne 3.
And really holds the "last boss" feeling.
In a negative way..
#5: WESKER:
The main villain of Resident evil 5. And final boss..
#6: CEASER:
The final boss of Assasins Creed 3..
As you already know.
I kinda stopped playing for a bit, Sullivan is why.
Not to mention. I was shocked the first time. I was starting to like Sullivan..
#2: CHEF ANTOINE:
I think we covered this one :)
#3: BACHMAYER:
Near the end of the 3rd game, Max Payne fights this guy.
It's hard to explain, why it's so hard, just have to see it yourself..
#4: BECKER:
Last boss of Max Payne 3.
And really holds the "last boss" feeling.
In a negative way..
#5: WESKER:
The main villain of Resident evil 5. And final boss..
#6: CEASER:
The final boss of Assasins Creed 3..
What in the name of god. They are already ready remaking Grand Theft Auto 5.
Now, don't get me wrong. I love Grand Theft Auto 5. I think it is one of the funnest games I have played in 2013. But, seriously, it's only one year old, and already they are remaking it for Playstation 4 and XBox One. Seriously, you should at least give a game some time to age before you remake it. Look at Ocarina of Time, a game which people said is the greatest game ever, which was made back in 1999. The remake for the 3DS wasn't made until 2012, which is years later. Honestly, they are already remaking GTA 5. Sure, the graphics are better, but the thing is that the graphics were amazing to begin with. Why are you remaking this game so early, Rockstar. But, hey, that's only my opinion. What's Your Take
Now, don't get me wrong. I love Grand Theft Auto 5. I think it is one of the funnest games I have played in 2013. But, seriously, it's only one year old, and already they are remaking it for Playstation 4 and XBox One. Seriously, you should at least give a game some time to age before you remake it. Look at Ocarina of Time, a game which people said is the greatest game ever, which was made back in 1999. The remake for the 3DS wasn't made until 2012, which is years later. Honestly, they are already remaking GTA 5. Sure, the graphics are better, but the thing is that the graphics were amazing to begin with. Why are you remaking this game so early, Rockstar. But, hey, that's only my opinion. What's Your Take
*ding dong*
???: what is it?
Henry: hello Simon
Simon: Henry! you still wearing that tux?
Henry: every chance I get
Simon: heh... oh... you brought soldiers
Dex: why does everyone think i'm a soldier?
Marcus: no idea...
Henry: you seem calmer since the last time a saw you...
Simon: I take pills... anyway, why are you here?
Henry: we need you back
Simon: no way! i'm NOT going back to Klintsy!
Henry: we are close to taking down Harper and Dominic.
Simon: why don't fight your own war!
Henry: you are the only one that knows Harper and his tactics.
Simon: ok then, come inside so I can teach you
Henry: you and I both know that he still has some sanity left...
Simon: ... *sigh* lets go...
???: what is it?
Henry: hello Simon
Simon: Henry! you still wearing that tux?
Henry: every chance I get
Simon: heh... oh... you brought soldiers
Dex: why does everyone think i'm a soldier?
Marcus: no idea...
Henry: you seem calmer since the last time a saw you...
Simon: I take pills... anyway, why are you here?
Henry: we need you back
Simon: no way! i'm NOT going back to Klintsy!
Henry: we are close to taking down Harper and Dominic.
Simon: why don't fight your own war!
Henry: you are the only one that knows Harper and his tactics.
Simon: ok then, come inside so I can teach you
Henry: you and I both know that he still has some sanity left...
Simon: ... *sigh* lets go...