Back in 2002, Sucker Punch defined to me what a real video game is with a certain game titled 'Sly Cooper and the Thievius Raccoonus'. But what really did it for me was it's even better sequel, 'Sly 2: Band of Thieves'. And even before those two games, Sucker Punch revolutionized physics with their debut title, 'Rocket: Robot on Wheels'. It was like the Half-Life 2 of the Nintendo 64.
Then they created 'Sly 3', which I quickly finished. I was eager for more action, but discovered that Sucker Punch's next game would be a superhero game titled 'inFamous'. Little did I expect that inFamous would become bigger, better, and faster than any of the installments in the Cooper franchise.
Before I begin my full review of the game, I'd like to write out a short documentary for all of you about the last three and a half years of waiting, and tell you about what things have changed in the game, what have improved, and things I expected to be more potentially realistic than any console could provide, and didn't quite happen the way I expected.
Day 1. Sucker Punch announces inFamous. All I have to cling to is a few small pictures, but that's more than enough to get me hyped.
Next few months. We receive our first gameplay video. I get psyched and start running around my house like a mad man because of the insane awesomeness. (Not really, but it was awesome.)
End of the year. A couple of very small clips of gameplay are shown.
First months of year 2. I first hear about people arguing about Prototype. I suffer having to listen people scream at me in particular for having my own opinion.
Middle of year 2. IGN's Greg Miller features an article on inFamous, stating it is 'awesome'. Thanks to Miller, inFamous starts to get some respect. After all, who better to trust than the only person outside of Sucker Punch who's played the game?
End of year 2. People actually begin to hype inFamous. I don't look like as much of a freak.
Beginning of Year 3. An amazing (but poorly timed) trailer releases titled 'The Beauty of Powers'. If only Sucker Punch had released this earlier...
Middle of Year 3. The overall twice as amazing trailer titled 'Power Trip' is released. This probably causes a huge rise in the amount of copies sold, when the game releases just a few weeks later.
In the end, I suppose I expected a bit too much from the 'living city' stuff. I originally expected it to effect absolutely everything in the game, but I can't criticize Sucker Punch because these things only went on in my head.
Also, the city appears much different in the finished game than I imagined and saw in the first trailer:
link
Which made the game look like a 1950's sort of city that's twice as dark as the finished game actually is. I kind of imagined that the game would be like this for the entire playthrough, but it's style in the finished product is very different from this.
But like I said, all of this came from my own imagination, but Sucker Punch's finished piece of art came from their own. So let's see just how creative they really are in my deeply anticipated review of inFamous, to be written in a separate article....
Then they created 'Sly 3', which I quickly finished. I was eager for more action, but discovered that Sucker Punch's next game would be a superhero game titled 'inFamous'. Little did I expect that inFamous would become bigger, better, and faster than any of the installments in the Cooper franchise.
Before I begin my full review of the game, I'd like to write out a short documentary for all of you about the last three and a half years of waiting, and tell you about what things have changed in the game, what have improved, and things I expected to be more potentially realistic than any console could provide, and didn't quite happen the way I expected.
Day 1. Sucker Punch announces inFamous. All I have to cling to is a few small pictures, but that's more than enough to get me hyped.
Next few months. We receive our first gameplay video. I get psyched and start running around my house like a mad man because of the insane awesomeness. (Not really, but it was awesome.)
End of the year. A couple of very small clips of gameplay are shown.
First months of year 2. I first hear about people arguing about Prototype. I suffer having to listen people scream at me in particular for having my own opinion.
Middle of year 2. IGN's Greg Miller features an article on inFamous, stating it is 'awesome'. Thanks to Miller, inFamous starts to get some respect. After all, who better to trust than the only person outside of Sucker Punch who's played the game?
End of year 2. People actually begin to hype inFamous. I don't look like as much of a freak.
Beginning of Year 3. An amazing (but poorly timed) trailer releases titled 'The Beauty of Powers'. If only Sucker Punch had released this earlier...
Middle of Year 3. The overall twice as amazing trailer titled 'Power Trip' is released. This probably causes a huge rise in the amount of copies sold, when the game releases just a few weeks later.
In the end, I suppose I expected a bit too much from the 'living city' stuff. I originally expected it to effect absolutely everything in the game, but I can't criticize Sucker Punch because these things only went on in my head.
Also, the city appears much different in the finished game than I imagined and saw in the first trailer:
link
Which made the game look like a 1950's sort of city that's twice as dark as the finished game actually is. I kind of imagined that the game would be like this for the entire playthrough, but it's style in the finished product is very different from this.
But like I said, all of this came from my own imagination, but Sucker Punch's finished piece of art came from their own. So let's see just how creative they really are in my deeply anticipated review of inFamous, to be written in a separate article....