When someone makes a roleplay that involves a plot, they want things to go according to plan. This is understandable. But one the main points of a hosted roleplay is to focus on the guest, the person who is answering the roleplay.
Now in no way is having a plot to a roleplay bad, I always use plots in mine, but it should never be linear, or at least too linear. If ever you make a roleplay, and notice that the plot of it gets to the point where there really are no decisions for the other person to make, then one should probably make it into a story, not a roleplay.
I recently took part in a roleplay where my character was apparently becoming consumed by some coat demon, and despite the character’s abilities that would allow the character to escape, my actions were ignored, with the reply I got being “NO NO NO NO NO!” and the person basically saying that I was not allowed to do that. And when I tried to explain to the person, they ignored me completely, and continued with the roleplay as is my character had not acted the way I said, and instead how they want.
Firstly, If there is a problem, or a situation, where the abilities, or skills, or actions, of a character can defy what the person is trying to do in a roleplay, it should not be cut out, and instead worked around.
Secondly, if your roleplay needs these things to not be allowed, say so at the beginning, or when it happens if you don’t think of it, and not with just “NO NO NO NO!” That is both immature and offensive. Especially if you just cut them off and keep going, without asking if they were okay. And I was not okay with what happened with my character, and thus I was tempted to simply act like my character had escaped their way, as it was possible according to the roleplays logic.
Thirdly, Again, working around the actions, keep open room for the person to do what THEY would like to do in a roleplay. If you are taking control the whole time, they aren’t going to have fun, they’ll simply get annoyed.
I compare controlled and linear roleplays to an animation short I saw by Disney on the Bug’s Life movie. An old man is playing Chess, and he is playing with himself. He goes back and forth, pretending like there’s another person, when really he’s the only one playing. Back-seat-driving.
This can lead to situations where people say things like “Your character feels attracted to this person” and the person playing not being allowed to do something about it.
Now, wanting to keep things from straying too far from the goal of the roleplay is fine. And it doesn’t always mean the person doing this doesn’t like your idea, they just don’t want to lost focus on the real issue or event.
If you want to give nudges like “Probably should have them investigate the coal mine.” Or say “Not to offend, but we need to stay on topic.” If you do stray away too far, it can ruin the roleplay because the person who made it feels like their idea is tossed aside.
If you have an open world roleplay, such as a simple dating roleplay, or fighting some villain and meeting people along the way, it’s all fine, and I always try to make my roleplays stay as open world as I can, but with all plot-related roleplays, you don’t want to force the events, and you don’t want to completely lose the main focus.
Many times when the focus is lost, the roleplay just drags and drags and ends up nowhere. This is fine, after the main plot is FINISHED, so if you want to go open world after Mr. Overlord is defeated, that’s completely fine, but going to the movies while the arch nemesis (stars…) is wrecking the city might even make you forget that happened, and if the person who made the roleplay remembers, they’ll probably be keeping quiet to be polite.
And now we have the back-seat-driving HERO, where basically it’s “Your character does nothing while I can do it only”. I would say this is a Gary-Stu situation, but it doesn’t always have to be. This is also what happened to me in the recent roleplay, where after my points and actions were completely ignored, some hero jumped out and “saved” my character, then the person I roleplayed with made the character leave, and end the roleplay before I could say anything about it. In a previous roleplay I did with this person, they just said “End of roleplay” then deleted it before I could reply.
You can probably see what I’m getting at here. If you are so desperate to have things done your way in a roleplay, that you will basically plug your ears and run away so that they can’t challenge what you have to say, then guess what, you did something wrong, and you insult the person who took their time to do your roleplay because they thought it looked interesting.
Finally we have the last part of the “No-effect-whatsoever” scenario, where the “Hero” will do whatever they want, or the plot will no matter how illogical or unexplained. As I explained already, I explained how my character would get out of the situation, and there were no parameters given, with only ONE of the powers the character used being somewhat blocked logically.
If someone goes *Walks over to your character and says hi* and they just say *the character is gone* with no explanation prior, that is unfair. So suddenly they just disappear? The SAME person, again, said that the character used teleporting, but that was AFTER they said *gone* even though my character approached them. It was annoying and a cheap move. I did let it go because they explained it, but I’m pretty sure they just got lucky by pulling out the teleportation free card, as my character could not follow them that way.
If you’re not able to agree to do these things, and the other person’s character is the equivalent of a throw-rug that gets his or her mouth covered every time they try to talk, then maybe you should have made that roleplay a story, since the other people’s input does nothing. It saves time, and emotions, especially annoyance.
Hope that helped, if you have questions or opinions, feel free to say them in the comments.
EAT PIE AND PROSPER
Now in no way is having a plot to a roleplay bad, I always use plots in mine, but it should never be linear, or at least too linear. If ever you make a roleplay, and notice that the plot of it gets to the point where there really are no decisions for the other person to make, then one should probably make it into a story, not a roleplay.
I recently took part in a roleplay where my character was apparently becoming consumed by some coat demon, and despite the character’s abilities that would allow the character to escape, my actions were ignored, with the reply I got being “NO NO NO NO NO!” and the person basically saying that I was not allowed to do that. And when I tried to explain to the person, they ignored me completely, and continued with the roleplay as is my character had not acted the way I said, and instead how they want.
Firstly, If there is a problem, or a situation, where the abilities, or skills, or actions, of a character can defy what the person is trying to do in a roleplay, it should not be cut out, and instead worked around.
Secondly, if your roleplay needs these things to not be allowed, say so at the beginning, or when it happens if you don’t think of it, and not with just “NO NO NO NO!” That is both immature and offensive. Especially if you just cut them off and keep going, without asking if they were okay. And I was not okay with what happened with my character, and thus I was tempted to simply act like my character had escaped their way, as it was possible according to the roleplays logic.
Thirdly, Again, working around the actions, keep open room for the person to do what THEY would like to do in a roleplay. If you are taking control the whole time, they aren’t going to have fun, they’ll simply get annoyed.
I compare controlled and linear roleplays to an animation short I saw by Disney on the Bug’s Life movie. An old man is playing Chess, and he is playing with himself. He goes back and forth, pretending like there’s another person, when really he’s the only one playing. Back-seat-driving.
This can lead to situations where people say things like “Your character feels attracted to this person” and the person playing not being allowed to do something about it.
Now, wanting to keep things from straying too far from the goal of the roleplay is fine. And it doesn’t always mean the person doing this doesn’t like your idea, they just don’t want to lost focus on the real issue or event.
If you want to give nudges like “Probably should have them investigate the coal mine.” Or say “Not to offend, but we need to stay on topic.” If you do stray away too far, it can ruin the roleplay because the person who made it feels like their idea is tossed aside.
If you have an open world roleplay, such as a simple dating roleplay, or fighting some villain and meeting people along the way, it’s all fine, and I always try to make my roleplays stay as open world as I can, but with all plot-related roleplays, you don’t want to force the events, and you don’t want to completely lose the main focus.
Many times when the focus is lost, the roleplay just drags and drags and ends up nowhere. This is fine, after the main plot is FINISHED, so if you want to go open world after Mr. Overlord is defeated, that’s completely fine, but going to the movies while the arch nemesis (stars…) is wrecking the city might even make you forget that happened, and if the person who made the roleplay remembers, they’ll probably be keeping quiet to be polite.
And now we have the back-seat-driving HERO, where basically it’s “Your character does nothing while I can do it only”. I would say this is a Gary-Stu situation, but it doesn’t always have to be. This is also what happened to me in the recent roleplay, where after my points and actions were completely ignored, some hero jumped out and “saved” my character, then the person I roleplayed with made the character leave, and end the roleplay before I could say anything about it. In a previous roleplay I did with this person, they just said “End of roleplay” then deleted it before I could reply.
You can probably see what I’m getting at here. If you are so desperate to have things done your way in a roleplay, that you will basically plug your ears and run away so that they can’t challenge what you have to say, then guess what, you did something wrong, and you insult the person who took their time to do your roleplay because they thought it looked interesting.
Finally we have the last part of the “No-effect-whatsoever” scenario, where the “Hero” will do whatever they want, or the plot will no matter how illogical or unexplained. As I explained already, I explained how my character would get out of the situation, and there were no parameters given, with only ONE of the powers the character used being somewhat blocked logically.
If someone goes *Walks over to your character and says hi* and they just say *the character is gone* with no explanation prior, that is unfair. So suddenly they just disappear? The SAME person, again, said that the character used teleporting, but that was AFTER they said *gone* even though my character approached them. It was annoying and a cheap move. I did let it go because they explained it, but I’m pretty sure they just got lucky by pulling out the teleportation free card, as my character could not follow them that way.
If you’re not able to agree to do these things, and the other person’s character is the equivalent of a throw-rug that gets his or her mouth covered every time they try to talk, then maybe you should have made that roleplay a story, since the other people’s input does nothing. It saves time, and emotions, especially annoyance.
Hope that helped, if you have questions or opinions, feel free to say them in the comments.
EAT PIE AND PROSPER
This is basically just a list of all of the Acid-Monsters in existence as of this very moment. I have this here just in case my computer crashes. (I'm super paranoid about that.) And before you say something like "This isn't part of this fanbase!" Yes it is, and if you do say that, you weren't around when Yxari Sadaris first came out as a character. Acid-Monsters originated as a Mobian species.
So, as of today:
Full-Bloods--
Paris Blake
Almodea Blake
Albus Anguis (Owned by TheTacoMan)
Jakob Enu
Milo Smalls
Melik (owned by TakTheFox)
Ryker (owned by MephilesTheDark)
Yxari Sadaris
Yukari Nale
Ana-Luisa Oliviera
(Ana-Lysa and Sayofrick-- deceased.)
[You can only make a full-blood if I like you and you get my approval.]
Half-Bloods--
Fox (soon to be a full-blood)
Nazareth Runner
Rynk (Owned by TakTheFox)
[Room for discussion as to making a half-blood...]
So, as of today:
Full-Bloods--
Paris Blake
Almodea Blake
Albus Anguis (Owned by TheTacoMan)
Jakob Enu
Milo Smalls
Melik (owned by TakTheFox)
Ryker (owned by MephilesTheDark)
Yxari Sadaris
Yukari Nale
Ana-Luisa Oliviera
(Ana-Lysa and Sayofrick-- deceased.)
[You can only make a full-blood if I like you and you get my approval.]
Half-Bloods--
Fox (soon to be a full-blood)
Nazareth Runner
Rynk (Owned by TakTheFox)
[Room for discussion as to making a half-blood...]
Hi. I'm Shade2145. It appears a load of you are Mary-sues. I am here to help. Unlike someother FC guides. I give advice in the best (and shortest) way possible.I don't try and offend you,this is just here to help.
So here we go!
Chapter One
Mary Sueing is when you bassically God Mod.
Don't know what God Modding is? It's when your Invincible,not being able to die. Thats wat Mary sueing is. Let's take an example from a RP.
N00b133!!!: I shoot you then telport you inside then kill you!! N00B! N00B pro!!!!
Mephilesthedark: Mary suer
N00B133!!!: LOLOLOLOLOLN00B YOU JUST MADE UP AN WORD
See what i mean? This will turn into something like this
N00B133!!!: I kill u
N00B134: Oh no you never.
Now. This is the terrible thing of Mary sueing. If we show ourselves to weak and don't stop Marysueing,this Commuity of 2,257. Will disapearr and be absorbed into MarySuering.
Do you want that? No.
Chapter 2.
Never Mary sue.
That is all.
So here we go!
Chapter One
Mary Sueing is when you bassically God Mod.
Don't know what God Modding is? It's when your Invincible,not being able to die. Thats wat Mary sueing is. Let's take an example from a RP.
N00b133!!!: I shoot you then telport you inside then kill you!! N00B! N00B pro!!!!
Mephilesthedark: Mary suer
N00B133!!!: LOLOLOLOLOLN00B YOU JUST MADE UP AN WORD
See what i mean? This will turn into something like this
N00B133!!!: I kill u
N00B134: Oh no you never.
Now. This is the terrible thing of Mary sueing. If we show ourselves to weak and don't stop Marysueing,this Commuity of 2,257. Will disapearr and be absorbed into MarySuering.
Do you want that? No.
Chapter 2.
Never Mary sue.
That is all.