I’ll go with one per (almost every) character I do here, and I’ll do just SOME of them.
Rin
FORM: Three-mood forms
Basically rage forms. First form is normal, second mood doubles everything, but increases aggression, and third doubles that, but basically sends her into a bloodcurdling rage. The downside is that her nanites can't take it (the same for all 3-Mood identities), and completely burn out, leaving her as a completely chaos-energy-creature unless she is able to power down enough to regenerate her nanites. If she (or any 3-mood) becomes too explosive with energy, it can trigger the Enerjak form. However there is one more form that only Elder Identities can have, which is the FOURTH mood. It basically gives them extreme power, three times as much as a three-mood form, but gives them complete mental stability, allowing them to reason and know what's going on so they don't kill any allies.
ATTACK:
One specific attack Rin is rather fond of is when she transforms her arms into giant energy blades, slams them into the ground, and from there, moves the Nanites through the ground, and blasts towers of chaos energy upward, filling the battlefield, and normally destroying foes. On occasion she’ll also spike up large Nanite pillars to smash enemies while she does this.
Tak Chronos
FORM: Time-Form
A bit of a Shadow-ish idea, Tak has two inhibitor rings on his wrists, but they don't limit his power, they just give him various chaos energy types to use, but they also make it harder to tap into his time powers (again, not limiting, but making it more difficult). So if he removes them, he loses the chaos energy, but can use his time powers to their full potential.
ATTACK: I’d normally go with a time attack to match the form, but Tak’s signature overdrive is when he activates his negative chaos energy (Absorption), and flies around an opponent creating a cyclone of energy, which drains the enemy of its energy. Once he has enough, he activates his positive energy, drills the enemy to the ground, freezes time around them, then unloads the energy on the opponent.
Rynk has quite a few special forms and overdrives (compared to others). I’ll stick with the overdrive forms, as her DNA Forms are more just alternate forms, not super forms.
FORM ONE: Feral Form
This doesn’t happen often at all, but when it does happen, basically Rynk overloads with acid, creating multiple pores in her skin which she uses to shoot more acid from. It also makes her go insane, and not very focused, so it’s not very useful.
FORM TWO: Daricha Form
This relates to Rynk’s moon-stripes. This form can be aggression or fear based, and since Rynk is pretty much unable to feel fear normally, it’s very hard to achieve when not through anger. It’s a banshee form, that allows her to tap into her dark energy (Daricha energy), which she can use to absorb pretty much anything, increases her senses tenfold, and gives her strength and flies (speed goes without saying). It doesn’t make her that much harder to harm physically, but she can phase through things, and the metal bones are still there.
FORM THREE: Vampiress Form (yeah I’ll get hate for this I know)
So this actually wasn’t my idea, there’s been many times when a vampire character has bitten Rynk (not owned by me), and while she can suppress the vampire side, it still affects her normally. The vampire DNA has increased Rynk’s aggression, bloodlust, and all-around hostility. When it takes over, her strength and speed is increased immensely, and increases her senses, as well as observation of her surroundings, to an extreme amount, giving her lighting reflexes, and overloads her determination. She usually can’t be brought out of this unless knocked out or something. Also the more blood she devours in this, the more powerful she gets, and even more so if the person she's feeding on has powers.
As for attacks…
Rynk has two types of fighting styles
The first is mainly countering. Rynk waits till someone tries to attack her, then will either dodge and attack, or allow herself to get hit but attack at the same time. She usually does this with her hands, as she has no nerves in her hands, hence the reason she likes using her feet so much, seeing how she can feel with those. Most of the time she uses this in simple fights, or fights that don’t involve big power attacks.
Fighting move one: Tangle
Mostly used with fist fights, if someone tries to kick or punch Rynk, she will move to the side, wrap her leg around the arm or legs grab the end of the person’s leg or hand, and YANK HARD in the most unnatural direction she can. She usually does this till the limb is completely off.
Fighting move two: Slide
Basically she ducks under an attack while sliding, and digs her claws into the… torso of her enemy then throws them forward.
Fighting move three: Spider
Though this move actually was not inspired by arachnids, it looks a lot like a spider spinning a web around a victim. Rynk will dig her claws into the enemy then climb and spin around them, dragging her metal claws around with her. If she can’t drag her claws, she’ll just stick them with them while doing this instead, multiple times.
Fighting move four: Sparta Kick
Rynk kicks you in the crotch, full force. Doesn’t matter what gender, it hurts to have your bones stabbed. Not that affective, but fun.
The second fighting style is head on full rip-your-head-off. Rynk will go from digging her claws into someone’s head, and then pulling their head apart, to even draining them of blood with her sharp teeth.
As for special form attacks
Normal DNA Fighting move: Backflip
CLAW BASED FULLY. Rynk basically digs her claws into the chest of her opponent, then backflips upward, jerking the wound upward, and using her other claws while flying upward, then slamming her opponent into the ground.
Xorda DNA Fighting move: Lasso
Rynk extends the tentacles, grabs and electrifies her opponent(s), then (if one person) will repeatedly ram them into the ground in a circular motion, and (if two people or more) spin them into each other while still electrifying them.
Mobian Core DNA Fighting move: Hurt
Rynk usually goes with quick attacks when she can, but when in mobian core mode, she doesn’t have to worry about taking damage, so she ignores all attacks, and basically uses all her strength to beat up her enemies in one specific vital part for as long as she can.
Identity Core DNA Fighting move: Spartan Laser
Using her tag-line “Sparta”, Rynk charges an energy cannon, but instead of just blasting with it, she will use it like a hammer (or foot) and hit you with it. It’s like getting hit by Hulk, only he’s a giant lightsaber.
Acid Monster DNA Fighting move: Flow
Rynk takes any opportunity that she can to stab you, and aims for your head, mouth, or stomach. Don’t let her. If you do, she fills you with acid, till you’re like a balloon, then splats you on the floor like a water balloon popping.
Banshee Mobian DNA Fighting move: Sound-quake
While Rynk does like creating Sound-energy blasts, she loves this move more, mainly because it uses her feet. Using her flight capabilities, she’ll fly as high as she can, then charge downward into the ground, blasting sound energy with her feet, which in turn blows everything away, then keeps blasting energy for a good ten seconds longer before finally letting up.
(So… yeah Rynk’s basically an arsenal. Don’t worry about the stu-level though. Rynk IS really powerful, but all you’d really have to do to beat her is knocker her out and throw her in a thing of lava or something. Though you’d probably have to be sneaking up to do so.)
NEXT
Talia Reephs
ATTACK: Disintegration
Talia’s blood is a white substance known as Tex-Meg. It heals her by absorbing all nutrients from the closest living thing to her. By concentrating this, Talia is able to excrete a large-spread mist which completely disintegrates what it touches. It drains her very quickly though, due to it being her blood that she’s shooting out.
So… yeah tis a lot, and that was only four of em. X{D
Rin
FORM: Three-mood forms
Basically rage forms. First form is normal, second mood doubles everything, but increases aggression, and third doubles that, but basically sends her into a bloodcurdling rage. The downside is that her nanites can't take it (the same for all 3-Mood identities), and completely burn out, leaving her as a completely chaos-energy-creature unless she is able to power down enough to regenerate her nanites. If she (or any 3-mood) becomes too explosive with energy, it can trigger the Enerjak form. However there is one more form that only Elder Identities can have, which is the FOURTH mood. It basically gives them extreme power, three times as much as a three-mood form, but gives them complete mental stability, allowing them to reason and know what's going on so they don't kill any allies.
ATTACK:
One specific attack Rin is rather fond of is when she transforms her arms into giant energy blades, slams them into the ground, and from there, moves the Nanites through the ground, and blasts towers of chaos energy upward, filling the battlefield, and normally destroying foes. On occasion she’ll also spike up large Nanite pillars to smash enemies while she does this.
Tak Chronos
FORM: Time-Form
A bit of a Shadow-ish idea, Tak has two inhibitor rings on his wrists, but they don't limit his power, they just give him various chaos energy types to use, but they also make it harder to tap into his time powers (again, not limiting, but making it more difficult). So if he removes them, he loses the chaos energy, but can use his time powers to their full potential.
ATTACK: I’d normally go with a time attack to match the form, but Tak’s signature overdrive is when he activates his negative chaos energy (Absorption), and flies around an opponent creating a cyclone of energy, which drains the enemy of its energy. Once he has enough, he activates his positive energy, drills the enemy to the ground, freezes time around them, then unloads the energy on the opponent.
Rynk has quite a few special forms and overdrives (compared to others). I’ll stick with the overdrive forms, as her DNA Forms are more just alternate forms, not super forms.
FORM ONE: Feral Form
This doesn’t happen often at all, but when it does happen, basically Rynk overloads with acid, creating multiple pores in her skin which she uses to shoot more acid from. It also makes her go insane, and not very focused, so it’s not very useful.
FORM TWO: Daricha Form
This relates to Rynk’s moon-stripes. This form can be aggression or fear based, and since Rynk is pretty much unable to feel fear normally, it’s very hard to achieve when not through anger. It’s a banshee form, that allows her to tap into her dark energy (Daricha energy), which she can use to absorb pretty much anything, increases her senses tenfold, and gives her strength and flies (speed goes without saying). It doesn’t make her that much harder to harm physically, but she can phase through things, and the metal bones are still there.
FORM THREE: Vampiress Form (yeah I’ll get hate for this I know)
So this actually wasn’t my idea, there’s been many times when a vampire character has bitten Rynk (not owned by me), and while she can suppress the vampire side, it still affects her normally. The vampire DNA has increased Rynk’s aggression, bloodlust, and all-around hostility. When it takes over, her strength and speed is increased immensely, and increases her senses, as well as observation of her surroundings, to an extreme amount, giving her lighting reflexes, and overloads her determination. She usually can’t be brought out of this unless knocked out or something. Also the more blood she devours in this, the more powerful she gets, and even more so if the person she's feeding on has powers.
As for attacks…
Rynk has two types of fighting styles
The first is mainly countering. Rynk waits till someone tries to attack her, then will either dodge and attack, or allow herself to get hit but attack at the same time. She usually does this with her hands, as she has no nerves in her hands, hence the reason she likes using her feet so much, seeing how she can feel with those. Most of the time she uses this in simple fights, or fights that don’t involve big power attacks.
Fighting move one: Tangle
Mostly used with fist fights, if someone tries to kick or punch Rynk, she will move to the side, wrap her leg around the arm or legs grab the end of the person’s leg or hand, and YANK HARD in the most unnatural direction she can. She usually does this till the limb is completely off.
Fighting move two: Slide
Basically she ducks under an attack while sliding, and digs her claws into the… torso of her enemy then throws them forward.
Fighting move three: Spider
Though this move actually was not inspired by arachnids, it looks a lot like a spider spinning a web around a victim. Rynk will dig her claws into the enemy then climb and spin around them, dragging her metal claws around with her. If she can’t drag her claws, she’ll just stick them with them while doing this instead, multiple times.
Fighting move four: Sparta Kick
Rynk kicks you in the crotch, full force. Doesn’t matter what gender, it hurts to have your bones stabbed. Not that affective, but fun.
The second fighting style is head on full rip-your-head-off. Rynk will go from digging her claws into someone’s head, and then pulling their head apart, to even draining them of blood with her sharp teeth.
As for special form attacks
Normal DNA Fighting move: Backflip
CLAW BASED FULLY. Rynk basically digs her claws into the chest of her opponent, then backflips upward, jerking the wound upward, and using her other claws while flying upward, then slamming her opponent into the ground.
Xorda DNA Fighting move: Lasso
Rynk extends the tentacles, grabs and electrifies her opponent(s), then (if one person) will repeatedly ram them into the ground in a circular motion, and (if two people or more) spin them into each other while still electrifying them.
Mobian Core DNA Fighting move: Hurt
Rynk usually goes with quick attacks when she can, but when in mobian core mode, she doesn’t have to worry about taking damage, so she ignores all attacks, and basically uses all her strength to beat up her enemies in one specific vital part for as long as she can.
Identity Core DNA Fighting move: Spartan Laser
Using her tag-line “Sparta”, Rynk charges an energy cannon, but instead of just blasting with it, she will use it like a hammer (or foot) and hit you with it. It’s like getting hit by Hulk, only he’s a giant lightsaber.
Acid Monster DNA Fighting move: Flow
Rynk takes any opportunity that she can to stab you, and aims for your head, mouth, or stomach. Don’t let her. If you do, she fills you with acid, till you’re like a balloon, then splats you on the floor like a water balloon popping.
Banshee Mobian DNA Fighting move: Sound-quake
While Rynk does like creating Sound-energy blasts, she loves this move more, mainly because it uses her feet. Using her flight capabilities, she’ll fly as high as she can, then charge downward into the ground, blasting sound energy with her feet, which in turn blows everything away, then keeps blasting energy for a good ten seconds longer before finally letting up.
(So… yeah Rynk’s basically an arsenal. Don’t worry about the stu-level though. Rynk IS really powerful, but all you’d really have to do to beat her is knocker her out and throw her in a thing of lava or something. Though you’d probably have to be sneaking up to do so.)
NEXT
Talia Reephs
ATTACK: Disintegration
Talia’s blood is a white substance known as Tex-Meg. It heals her by absorbing all nutrients from the closest living thing to her. By concentrating this, Talia is able to excrete a large-spread mist which completely disintegrates what it touches. It drains her very quickly though, due to it being her blood that she’s shooting out.
So… yeah tis a lot, and that was only four of em. X{D
Surname: Hunter
Animal: Wolf
Eye colour: Golden/Orange
Fur colour: He has bright green is mainly his colour of fur, there is shades of darker green as his hair and tail etc.
Clothes: He has a black jacket, brown or blue trousers.
Accessories: He has a brown belt and he sometimes wheres a ring on his wrist.
Extras: He has chest fur and silky fur all over.
Role: He is sorta normal, but he has one power and that is telepathy.
Fun fact: He is a bit flirty and pervy at times. XD
Name: Gizbin
Surname: Gazor
Eye colour: A beautiful, shining gold.
Fur colour: A lovely silver
Description on looks: Three quills, medium sized ears and a tuft of silver fluff as a fringe.
Clothes: Quite heavy chain mail armour on the top half of his body, brown trouses cover the bottom half.
Accessories: He carries a sword around which protects him. There is a chain around his waist like a belt. He has no shoes on. He has two piercings in his left ear.
Role: He is the lord of the land and has a massive number of powers, he has dragon, metal, earth, ice, lightning and power. He gave his fire power to his son.
Ice heard so many stuff about what's going on in someone elses life blah blah blah(I was one of those awhile ago).Now I'm deciding that leave any personal things to putting on the best oc you can to make it like yourself.Problems with putting in your life,a pervert might think you'd give him more information and no one needs that.Also we have other stuff to do so if you spam us with"I walked my doggy dog out la de dag!~<3"we will only get annoyed with you.Last we don't like to scroll down according to statics so why would we want to scroll through crap.The only reason Im ok with it is if your explaining a absence .So in all we are NOT TWITTER,we aren't even FITTER,so stop treating this club like one.
Srry it's short hope you like it
Srry it's short hope you like it