**All of the proceeding Fake Mew Scams are courtesy of Team Rocket's Rockin' Glitch/Cosplay.... etc. site**
1.) From QuietLugia:
I've made up many different Mew cheats, but I'd like to have my favourite fake one on your site.
DO NOT TRY THIS IT IS 100% FAKE!!!!!!!!!!
1. How to get Mew on G/S/C (This requires R/B, NOT Yellow)
First, get a Mewtwo on Red or Blue.
Then raise it to lvl100. DON'T use any stat-raising Items, but do duplicate them using the Missingno. trick. You can raise Mewtwo using Rare Candies or Gameshark, it doesn't really matter.
Make sure he knows Psychic. If he doesn't, the cheat won't work
Once you've done that, max out those Stats. Don't forget to do the HP and PP as well.
Leave him in your box for a couple of Months or so, so that when he's put into G/S/C, he'll hate you and the new trainer.
After that time in the Box, Link up to a version of G/S/C that has beaten Red. In G/S/C, you must be in Cerulean City.
Trade Mewtwo for a good Pokemon like Dragonite. After all, you won't see him again.
Now we have a totally Stat-maxed Mewtwo in G/S/C! He's holding a Pokeflute! Take it away from him. He cries and hates you even more.
Go to Bill's family in Goldenrod. Have Mewtwo, a Jigglypuff and a Ditto in your party. (In that order) Make sure Jigglypuff knows sing. And don't use one you want to use again.
One of the family will say: "Oooh!! Let the crazy cat-thing out of his Pokeball, please?" And Mewtwo will suddenly be standing beside you. He'll be angry at being called 'crazy'.
Because he hates you, he'll walk away from you.
Some idiot then starts pulling his tail.
Because Mewtwo knows Psychic, he fires one up.
Walk in front of him and choose the Pokeflute. If you haven't duplicated this item by giving it to a Pokemon and cloning the Pokemon, then say bye-bye to that lovely tune.
The Pokeflute starts playing, which just makes Mewtwo more angry. He breaks it. Poor Pokeflute...
Step out of the way.
Mewtwo then throws the Psychic at the idiot that pulled his tail. They die. Jigglypuff jumps out of its Pokeball and uses Sing.
Mewtwo doesn't fall asleep and kills Jiggly. Jigglypuff, that was your life!
He then kills everyone in the building except you and Ditto. You run out of the house.
Once you're outside, Mewtwo is nowhere to be seen!
The building bursts into flames. Come back here later.
Now, where is Mewtwo? Check your Pokedex. He's in Goldenrod, all right.
Go to the train station. There he is! He's on the train! Oh no! Go after him! Why do I keep putting exclamation marks at the end of my sentences!?
When you get to Saffron, get out a Pokemon that knows fly and fly to Cerulean.
Go to Bill's house. The door is hanging off it's hinges.
Go inside. Bill is there, dead. Ooops... we shouldn't have traded that Mewtwo over. Oh well, it's all in a good cause.
After that, Mewtwo will go to a few random locations and wreck houses. The last place he goes to is Mr Psychic's house. (How ironic)
Go there. Mr Psychic and Mewtwo are having a battle. Go and talk to Mr Psychic. He tells you to take over.
You are now in a battle. Chuck a masterball at Mewtwo. Haven't got one? Just throw a bike at him. Trust me, In this battle you can.
He either faints or you've caught him. If he faints, Mr Psychic will hand you a masterball and Mewtwo's inside it.
Now run to Day-care.
Shove Ditto in first. Try to get Mewtwo in, but the old Lady keeps saying they won't have such a violent Pokemon.
Bribe her with P10,000 . She lets him in.
Now save and do whatever you feel like for a month.
After a month, come back and Oh my Goodness, Mewtwo's had an Egg! Ditto has sadly died, but that doesn't matter, you can always catch another one. Mewtwo has run away into the wild. You'll see him again, but you won't be able to catch him the first time you see him.
Anyway, we now have an Egg. Keep cycling up and down cycling Road. Eventually we have a baby Mewtwo that knows Psychic and Transform.
Nickname her Mew2[female sign]
Trade her to R/B
Raise her to Lvl100 with maxed out stats, exactly the way you did with her daddy.
Trade her back to G/S/C.
Go to the magical place known as Cinnabar, and surf where you can. Eventually you'll come across DUN DUN DUN!! Mewtwo!
Send out Mew2[female sign].
Use Transform.
You now have Mewtwo's attacks!
Use Psychic. It takes off a third of his HP.
He uses recover.
Ok, now use Crunch.
Bye-bye Mewtwo!
You'll get a heap of Exp points, enough for you to gain a level! Hang on, that's impossible.
What the? Mew2[female sign] is DE-evolving???
Mew2[female sign] de-evolved into Mew!!
There you go!
Prof Oak will call you and tell you that there is a house in every town or city that is on fire.
Now visit all the houses that are on fire.
Teach Mew surf.
Use surf on all the houses. Then use recover. Everyone is alive again! (Apart from Jigglypuff or Ditto)
There you go! You now have Mew on G/S/C without trading a Mew-tricked Mew or a promotional Mew!
Like I said at the beginning, DON'T TRY THIS! Well, you can if you want to, but it'll only get up to when you visit Bill's family. No-one actually dies in this game.
2.) From dagda429:
The Scandal of the Darkest Dungeon
This is a long and convoluted Mew Scandal that is the result of a numerous set of weird theories I heard years ago - I tested this, and it failed. It's really interesting and sounded very realistic at the time.
Another weird aspect of this scam is the set of moves known as the SM - Secret Machines. These included Dive, Whirlpool, Jump, Breakthrough, and Climb, some of which were rumours that actually became factual in Second Generation (I heard these before Yellow came out Stateside, so it's not like these were pulled from Johto). Creepy - Breakthrough worked almost identical to Rock Smash, and Dive and Whirlpool are actual HMs now...
Anyway, I'll post as much as I remember it, though there were many multiple paths to the same end result.
Path One: Rock Tunnel Enterance
1. Acquire Flash. "It can light up even the Darkest Dungeons"
2. Enter Rock Tunnel. Use Flash. Check every true wall of the dungeon by clicking on them. (True Wall meaning an actual rock formation instead of just Rock Sprites blocking that direction)
3. The entrance to the Darkest Dungeon is on one of these wall spaces. It is in a different location for every game.
4. Click on the right wall space and you should enter the Darkest Dungeon. Beware of Lv100+ Pokemon.
5. This entrance puts you in the lowest chamber. Here you can find wild baby Kangaskhan, at Lv100+, as well as Lv100+ Sandshrew.
6. Work your way through the dungeon, but do NOT climb down the central ladder. Standing next to the central ladder is Sandswipes, an evolved Sandslash, at Lv999. It will not attack you unless you provoke it. If you try to climb down the ladder, Sandswipes will talk to you, saying do not climb down, and it will knock you back. Try to climb down again, and it will attack.
7. Enter the northwest chamber, and standing upon a plateau like structure is Mew.
8. If you try to approach Mew, the dungeon walls will start to close in. Battle the lv200 Mew, and finish the battle within 20 turns. After 20 turns, the game resets, because you died.
9. Capture or defeat Mew, and then leave the room through one of the remaining doors (most preferably the South Door. This leads into the Unknown Dungeon. You can now leave with Mew.
Path Two: Unknown Dungeon Entrance and Mew
1. Acquire the Breakthrough SM (see below).
2. Go to Mewtwo's island in the Unknown Dungeon.
3. Use Breakthrough on the wall behind where he stood. This brings you into Mew's Chamber in the Darkest Dungeon.
4. Fight Mew in 20 rounds as described above.
Path Three: Bill's Entrance, Sandswipes, and Kangaskanner
1. Acquire Breakthrough SM.
2. Go to Bill's House and use Breakthrough on his back wall to get to his backyard.
3. There's a cave door in his backyard. Enter the Darkest Dungeon.
4. This puts you right in front of the Sandswipes ladder as described above. If you dare, fight and capture or defeat Sandswipes to climb down the ladder.
5. Make certain Sandswipes is put in your party. It knows Claw, a secret move that will help you survive in the dungeon.
6. Climb down the ladder into the evil lair of Kangaskanner.
7. Down here, Kangaskanner rules. He's a teenaged-looking male Kangaskhan, at lv1000. His move Dizzy can be used outside of battle to kill you. Now you have to options:
7a. Run for your life down the south passage, which will put you in the grass outside Pallet Town eventually (use the Jump SM to make it into Pallet Town or just Fly from there)
7b. Fight Kangaskanner. If you click on him before he attacks you outside of battle, you enter battle.
8. Kangaskanner is immune to all attacks but Claw, which always scores a critical hit on him (it's normal-type). Defeat him with Sandswipes or capture him. He can break out of Masterballs.
9. There are 2 SMs beyond where he originally stood. SM for Claw and SM for Dizzy (these can be taught to Mew, Sandshrew/Sandslash for Claw, and Kangaskan (baby Kangaskhan)/Kangaskhan for Dizzy respectively.
10a. Hit yourself on the back because you beat the hardest challenge in the game.
10b. If you got hit by Kangaskanner's Dizzy outside of battle, or lost to Kangaskanner, your game is erased, and you must start over from stratch.
Appendix: Secret Machines
SM01 - Jump: Actually, I never found out where Jump was acquired. But it's necessary to get Breakthrough, and can jump over walls. Or you could gameshark... Which is why none of this actually works - it would be Sharkable.
SM02 - Breakthrough: Given to you by the Bike Clerk in Cerulean City if you jump over the counter and talk to him directly. You can breakthrough walls and such. Sounds like Rock Smash, but again, I learned about this long before Second Generation.
SM03 - Dive: Didn't ever find out how to get it. But I heard about it in conjunction with the others. It's HM08 in Third Gen, but I heard about this long before (hence my excitement when I found out it was in Ruby/Sapphire).
SM04 - Climb: Climb up walls and up ledges. Recieve from Bill after you break into his backyard. This would be one useful tool in Silver/Gold... too bad. Apparently, it was also used to climb up 7 mountain faces to acquire the 7 Mountain Badges. Don't know where that came from. Someone has an amazing imagination.
SM05 - Confusion Ray: Used by Mike, a trainer who uses a lv1000 Abra, a lv900 Charizard, and a lv800 Fearow. It combines Psychic with Confuse Ray, and is on rank with Claw and Dizzy. Given to you if you beat him. Apparently, he was the guy who stops you in Pewter City before you get the Badge, and also the Bug Catcher who talks about Weedle and Caterpie in Viridian City. 250 Power
SM06 - Claw: Normal Attack that always scores criticals against members of the Kangaskhan family. This is essentially the tool to defeat Kangaskanner. 250 Power
SM07 - Dizzy: Normal Attack that kills the opponent, unless it is a member of the Sandshrew family. Then it such always scores Criticals. 250 Power
That's it. I heard about these in 1998 and early 1999. I can't remember the source though. Gave me nightmares for months. Coincidently, I decided recently to write a fanfiction based around these, so the information here is owned by me... unless the person who started this myth can come forward.
3.) **Finale** From MJ:
How to unlock Mew in Pokemon Ruby, Sapphire, and Emerald!
1: Start up your Ruby, Sapphire, or Emerald game.
2: Go to Mossdeep City.
3: Bust through the door in the guy's house using your Bicycle, then the guy will chase after you.
4: Ignore him & go through the door. You should find Steven, he will give you the Ocarina of time.
5: Fly to Sootopolis City, stand in front of the Gym.
6: Play the song of storms.
7: In Ruby or Sapphire, Sootopolis City will drown. In Emerald, Juan will yell at you before the water floods the city.
8: Either way, go to Mt. Pyre, the couple on top want you to find something very dificult to find, CHERRY PIE.
9: Your character will find it next to him/her.
10: The old man will throw the pie off the mountain & tell you to find it again.
11: In Ruby & Sapphire, you have to jump off the mountain & get the pie. It will then start floating, follow it until it leads you to Mew.
12: In Emerald, however, you will be asked to play a song with a piece of tissue paper. Do it. Fly back to Sootopolis City.
13: After going to Soootopolis, Use Dive & Mermaid Juan will give you Mew. Then the old man on Mt. Pyre will slap you for not finding his pie.
14: Enjoy Mew!
Crazy, isn't it?
Thx for reading! Plz rate and comment! If you have any more please put in comments. Remember to put who wrote the Fake Mew Scam!
1.) From QuietLugia:
I've made up many different Mew cheats, but I'd like to have my favourite fake one on your site.
DO NOT TRY THIS IT IS 100% FAKE!!!!!!!!!!
1. How to get Mew on G/S/C (This requires R/B, NOT Yellow)
First, get a Mewtwo on Red or Blue.
Then raise it to lvl100. DON'T use any stat-raising Items, but do duplicate them using the Missingno. trick. You can raise Mewtwo using Rare Candies or Gameshark, it doesn't really matter.
Make sure he knows Psychic. If he doesn't, the cheat won't work
Once you've done that, max out those Stats. Don't forget to do the HP and PP as well.
Leave him in your box for a couple of Months or so, so that when he's put into G/S/C, he'll hate you and the new trainer.
After that time in the Box, Link up to a version of G/S/C that has beaten Red. In G/S/C, you must be in Cerulean City.
Trade Mewtwo for a good Pokemon like Dragonite. After all, you won't see him again.
Now we have a totally Stat-maxed Mewtwo in G/S/C! He's holding a Pokeflute! Take it away from him. He cries and hates you even more.
Go to Bill's family in Goldenrod. Have Mewtwo, a Jigglypuff and a Ditto in your party. (In that order) Make sure Jigglypuff knows sing. And don't use one you want to use again.
One of the family will say: "Oooh!! Let the crazy cat-thing out of his Pokeball, please?" And Mewtwo will suddenly be standing beside you. He'll be angry at being called 'crazy'.
Because he hates you, he'll walk away from you.
Some idiot then starts pulling his tail.
Because Mewtwo knows Psychic, he fires one up.
Walk in front of him and choose the Pokeflute. If you haven't duplicated this item by giving it to a Pokemon and cloning the Pokemon, then say bye-bye to that lovely tune.
The Pokeflute starts playing, which just makes Mewtwo more angry. He breaks it. Poor Pokeflute...
Step out of the way.
Mewtwo then throws the Psychic at the idiot that pulled his tail. They die. Jigglypuff jumps out of its Pokeball and uses Sing.
Mewtwo doesn't fall asleep and kills Jiggly. Jigglypuff, that was your life!
He then kills everyone in the building except you and Ditto. You run out of the house.
Once you're outside, Mewtwo is nowhere to be seen!
The building bursts into flames. Come back here later.
Now, where is Mewtwo? Check your Pokedex. He's in Goldenrod, all right.
Go to the train station. There he is! He's on the train! Oh no! Go after him! Why do I keep putting exclamation marks at the end of my sentences!?
When you get to Saffron, get out a Pokemon that knows fly and fly to Cerulean.
Go to Bill's house. The door is hanging off it's hinges.
Go inside. Bill is there, dead. Ooops... we shouldn't have traded that Mewtwo over. Oh well, it's all in a good cause.
After that, Mewtwo will go to a few random locations and wreck houses. The last place he goes to is Mr Psychic's house. (How ironic)
Go there. Mr Psychic and Mewtwo are having a battle. Go and talk to Mr Psychic. He tells you to take over.
You are now in a battle. Chuck a masterball at Mewtwo. Haven't got one? Just throw a bike at him. Trust me, In this battle you can.
He either faints or you've caught him. If he faints, Mr Psychic will hand you a masterball and Mewtwo's inside it.
Now run to Day-care.
Shove Ditto in first. Try to get Mewtwo in, but the old Lady keeps saying they won't have such a violent Pokemon.
Bribe her with P10,000 . She lets him in.
Now save and do whatever you feel like for a month.
After a month, come back and Oh my Goodness, Mewtwo's had an Egg! Ditto has sadly died, but that doesn't matter, you can always catch another one. Mewtwo has run away into the wild. You'll see him again, but you won't be able to catch him the first time you see him.
Anyway, we now have an Egg. Keep cycling up and down cycling Road. Eventually we have a baby Mewtwo that knows Psychic and Transform.
Nickname her Mew2[female sign]
Trade her to R/B
Raise her to Lvl100 with maxed out stats, exactly the way you did with her daddy.
Trade her back to G/S/C.
Go to the magical place known as Cinnabar, and surf where you can. Eventually you'll come across DUN DUN DUN!! Mewtwo!
Send out Mew2[female sign].
Use Transform.
You now have Mewtwo's attacks!
Use Psychic. It takes off a third of his HP.
He uses recover.
Ok, now use Crunch.
Bye-bye Mewtwo!
You'll get a heap of Exp points, enough for you to gain a level! Hang on, that's impossible.
What the? Mew2[female sign] is DE-evolving???
Mew2[female sign] de-evolved into Mew!!
There you go!
Prof Oak will call you and tell you that there is a house in every town or city that is on fire.
Now visit all the houses that are on fire.
Teach Mew surf.
Use surf on all the houses. Then use recover. Everyone is alive again! (Apart from Jigglypuff or Ditto)
There you go! You now have Mew on G/S/C without trading a Mew-tricked Mew or a promotional Mew!
Like I said at the beginning, DON'T TRY THIS! Well, you can if you want to, but it'll only get up to when you visit Bill's family. No-one actually dies in this game.
2.) From dagda429:
The Scandal of the Darkest Dungeon
This is a long and convoluted Mew Scandal that is the result of a numerous set of weird theories I heard years ago - I tested this, and it failed. It's really interesting and sounded very realistic at the time.
Another weird aspect of this scam is the set of moves known as the SM - Secret Machines. These included Dive, Whirlpool, Jump, Breakthrough, and Climb, some of which were rumours that actually became factual in Second Generation (I heard these before Yellow came out Stateside, so it's not like these were pulled from Johto). Creepy - Breakthrough worked almost identical to Rock Smash, and Dive and Whirlpool are actual HMs now...
Anyway, I'll post as much as I remember it, though there were many multiple paths to the same end result.
Path One: Rock Tunnel Enterance
1. Acquire Flash. "It can light up even the Darkest Dungeons"
2. Enter Rock Tunnel. Use Flash. Check every true wall of the dungeon by clicking on them. (True Wall meaning an actual rock formation instead of just Rock Sprites blocking that direction)
3. The entrance to the Darkest Dungeon is on one of these wall spaces. It is in a different location for every game.
4. Click on the right wall space and you should enter the Darkest Dungeon. Beware of Lv100+ Pokemon.
5. This entrance puts you in the lowest chamber. Here you can find wild baby Kangaskhan, at Lv100+, as well as Lv100+ Sandshrew.
6. Work your way through the dungeon, but do NOT climb down the central ladder. Standing next to the central ladder is Sandswipes, an evolved Sandslash, at Lv999. It will not attack you unless you provoke it. If you try to climb down the ladder, Sandswipes will talk to you, saying do not climb down, and it will knock you back. Try to climb down again, and it will attack.
7. Enter the northwest chamber, and standing upon a plateau like structure is Mew.
8. If you try to approach Mew, the dungeon walls will start to close in. Battle the lv200 Mew, and finish the battle within 20 turns. After 20 turns, the game resets, because you died.
9. Capture or defeat Mew, and then leave the room through one of the remaining doors (most preferably the South Door. This leads into the Unknown Dungeon. You can now leave with Mew.
Path Two: Unknown Dungeon Entrance and Mew
1. Acquire the Breakthrough SM (see below).
2. Go to Mewtwo's island in the Unknown Dungeon.
3. Use Breakthrough on the wall behind where he stood. This brings you into Mew's Chamber in the Darkest Dungeon.
4. Fight Mew in 20 rounds as described above.
Path Three: Bill's Entrance, Sandswipes, and Kangaskanner
1. Acquire Breakthrough SM.
2. Go to Bill's House and use Breakthrough on his back wall to get to his backyard.
3. There's a cave door in his backyard. Enter the Darkest Dungeon.
4. This puts you right in front of the Sandswipes ladder as described above. If you dare, fight and capture or defeat Sandswipes to climb down the ladder.
5. Make certain Sandswipes is put in your party. It knows Claw, a secret move that will help you survive in the dungeon.
6. Climb down the ladder into the evil lair of Kangaskanner.
7. Down here, Kangaskanner rules. He's a teenaged-looking male Kangaskhan, at lv1000. His move Dizzy can be used outside of battle to kill you. Now you have to options:
7a. Run for your life down the south passage, which will put you in the grass outside Pallet Town eventually (use the Jump SM to make it into Pallet Town or just Fly from there)
7b. Fight Kangaskanner. If you click on him before he attacks you outside of battle, you enter battle.
8. Kangaskanner is immune to all attacks but Claw, which always scores a critical hit on him (it's normal-type). Defeat him with Sandswipes or capture him. He can break out of Masterballs.
9. There are 2 SMs beyond where he originally stood. SM for Claw and SM for Dizzy (these can be taught to Mew, Sandshrew/Sandslash for Claw, and Kangaskan (baby Kangaskhan)/Kangaskhan for Dizzy respectively.
10a. Hit yourself on the back because you beat the hardest challenge in the game.
10b. If you got hit by Kangaskanner's Dizzy outside of battle, or lost to Kangaskanner, your game is erased, and you must start over from stratch.
Appendix: Secret Machines
SM01 - Jump: Actually, I never found out where Jump was acquired. But it's necessary to get Breakthrough, and can jump over walls. Or you could gameshark... Which is why none of this actually works - it would be Sharkable.
SM02 - Breakthrough: Given to you by the Bike Clerk in Cerulean City if you jump over the counter and talk to him directly. You can breakthrough walls and such. Sounds like Rock Smash, but again, I learned about this long before Second Generation.
SM03 - Dive: Didn't ever find out how to get it. But I heard about it in conjunction with the others. It's HM08 in Third Gen, but I heard about this long before (hence my excitement when I found out it was in Ruby/Sapphire).
SM04 - Climb: Climb up walls and up ledges. Recieve from Bill after you break into his backyard. This would be one useful tool in Silver/Gold... too bad. Apparently, it was also used to climb up 7 mountain faces to acquire the 7 Mountain Badges. Don't know where that came from. Someone has an amazing imagination.
SM05 - Confusion Ray: Used by Mike, a trainer who uses a lv1000 Abra, a lv900 Charizard, and a lv800 Fearow. It combines Psychic with Confuse Ray, and is on rank with Claw and Dizzy. Given to you if you beat him. Apparently, he was the guy who stops you in Pewter City before you get the Badge, and also the Bug Catcher who talks about Weedle and Caterpie in Viridian City. 250 Power
SM06 - Claw: Normal Attack that always scores criticals against members of the Kangaskhan family. This is essentially the tool to defeat Kangaskanner. 250 Power
SM07 - Dizzy: Normal Attack that kills the opponent, unless it is a member of the Sandshrew family. Then it such always scores Criticals. 250 Power
That's it. I heard about these in 1998 and early 1999. I can't remember the source though. Gave me nightmares for months. Coincidently, I decided recently to write a fanfiction based around these, so the information here is owned by me... unless the person who started this myth can come forward.
3.) **Finale** From MJ:
How to unlock Mew in Pokemon Ruby, Sapphire, and Emerald!
1: Start up your Ruby, Sapphire, or Emerald game.
2: Go to Mossdeep City.
3: Bust through the door in the guy's house using your Bicycle, then the guy will chase after you.
4: Ignore him & go through the door. You should find Steven, he will give you the Ocarina of time.
5: Fly to Sootopolis City, stand in front of the Gym.
6: Play the song of storms.
7: In Ruby or Sapphire, Sootopolis City will drown. In Emerald, Juan will yell at you before the water floods the city.
8: Either way, go to Mt. Pyre, the couple on top want you to find something very dificult to find, CHERRY PIE.
9: Your character will find it next to him/her.
10: The old man will throw the pie off the mountain & tell you to find it again.
11: In Ruby & Sapphire, you have to jump off the mountain & get the pie. It will then start floating, follow it until it leads you to Mew.
12: In Emerald, however, you will be asked to play a song with a piece of tissue paper. Do it. Fly back to Sootopolis City.
13: After going to Soootopolis, Use Dive & Mermaid Juan will give you Mew. Then the old man on Mt. Pyre will slap you for not finding his pie.
14: Enjoy Mew!
Crazy, isn't it?
Thx for reading! Plz rate and comment! If you have any more please put in comments. Remember to put who wrote the Fake Mew Scam!
I grew pink ears who came out of my hair. I was starting to turn pink and my hands became Mew hands. My feet began to stretch and we're rabbit like feet.
My green eyes turned blue and I'm now a Mew. I shrunk down: 5 feet tall, 4 feet tall, 3 feet tall, 2 feet tall and I'm now 1 foot tall and 4 inches. I began to float and went out of my clothes and flew away.